Context class for obstacles.
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#include <PxControllerObstacles.h>
Context class for obstacles.
An obstacle context class contains and manages a set of user-defined obstacles.
- See also
- PxBoxObstacle PxCapsuleObstacle PxObstacle
◆ PxObstacleContext()
PxObstacleContext::PxObstacleContext |
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inline |
◆ ~PxObstacleContext()
virtual PxObstacleContext::~PxObstacleContext |
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inlinevirtual |
◆ addObstacle()
Adds an obstacle to the context.
- Parameters
-
[in] | obstacle | Obstacle data for the new obstacle. The data gets copied. |
- Returns
- Handle for newly-added obstacle
◆ getControllerManager()
Retrieves the controller manager associated with this context.
- Returns
- The associated controller manager
◆ getNbObstacles()
virtual PxU32 PxObstacleContext::getNbObstacles |
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const |
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pure virtual |
Retrieves number of obstacles in the context.
- Returns
- Number of obstacles in the context
◆ getObstacle()
Retrieves desired obstacle.
- Parameters
-
- Returns
- Desired obstacle
◆ getObstacleByHandle()
Retrieves desired obstacle by given handle.
- Parameters
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[in] | handle | Obstacle handle |
- Returns
- Desired obstacle
◆ release()
virtual void PxObstacleContext::release |
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pure virtual |
◆ removeObstacle()
virtual bool PxObstacleContext::removeObstacle |
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ObstacleHandle |
handle | ) |
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pure virtual |
Removes an obstacle from the context.
- Parameters
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[in] | handle | Handle for the obstacle object that needs to be removed. |
- Returns
- True if success
◆ updateObstacle()
Updates data for an existing obstacle.
- Parameters
-
[in] | handle | Handle for the obstacle object that needs to be updated. |
[in] | obstacle | New obstacle data |
- Returns
- True if success
The documentation for this class was generated from the following file: