default implementation of the allocator interface required by the SDK More...
#include <PxDefaultAllocator.h>
Public Member Functions | |
void * | allocate (size_t size, const char *, const char *, int) |
Allocates size bytes of memory, which must be 16-byte aligned. More... | |
void | deallocate (void *ptr) |
Frees memory previously allocated by allocate(). More... | |
Public Member Functions inherited from PxAllocatorCallback | |
virtual | ~PxAllocatorCallback () |
destructor More... | |
default implementation of the allocator interface required by the SDK
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inlinevirtual |
Allocates size bytes of memory, which must be 16-byte aligned.
This method should never return NULL. If you run out of memory, then you should terminate the app or take some other appropriate action.
Threading: This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).
size | Number of bytes to allocate. |
typeName | Name of the datatype that is being allocated |
filename | The source file which allocated the memory |
line | The source line which allocated the memory |
Implements PxAllocatorCallback.
References platformAlignedAlloc(), and PX_ASSERT.
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inlinevirtual |
Frees memory previously allocated by allocate().
Threading: This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).
ptr | Memory to free. |
Implements PxAllocatorCallback.
References platformAlignedFree().