PxDefaultAllocator Class Reference

default implementation of the allocator interface required by the SDK More...

#include <PxDefaultAllocator.h>

Inheritance diagram for PxDefaultAllocator:
Collaboration diagram for PxDefaultAllocator:

Public Member Functions

void * allocate (size_t size, const char *, const char *, int)
 Allocates size bytes of memory, which must be 16-byte aligned. More...
 
void deallocate (void *ptr)
 Frees memory previously allocated by allocate(). More...
 
- Public Member Functions inherited from PxAllocatorCallback
virtual ~PxAllocatorCallback ()
 destructor More...
 

Detailed Description

default implementation of the allocator interface required by the SDK

Member Function Documentation

◆ allocate()

void* PxDefaultAllocator::allocate ( size_t  size,
const char *  typeName,
const char *  filename,
int  line 
)
inlinevirtual

Allocates size bytes of memory, which must be 16-byte aligned.

This method should never return NULL. If you run out of memory, then you should terminate the app or take some other appropriate action.

Threading: This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).

Parameters
sizeNumber of bytes to allocate.
typeNameName of the datatype that is being allocated
filenameThe source file which allocated the memory
lineThe source line which allocated the memory
Returns
The allocated block of memory.

Implements PxAllocatorCallback.

References platformAlignedAlloc(), and PX_ASSERT.

◆ deallocate()

void PxDefaultAllocator::deallocate ( void *  ptr)
inlinevirtual

Frees memory previously allocated by allocate().

Threading: This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).

Parameters
ptrMemory to free.

Implements PxAllocatorCallback.

References platformAlignedFree().


The documentation for this class was generated from the following file: