PxCollectionExt Class Reference

#include <PxCollectionExt.h>

Static Public Member Functions

static void releaseObjects (PxCollection &collection, bool releaseExclusiveShapes=true)
 Removes and releases all object from a collection. More...
 
static void remove (PxCollection &collection, PxType concreteType, PxCollection *to=NULL)
 Removes objects of a given type from a collection, potentially adding them to another collection. More...
 
static PxCollectioncreateCollection (PxPhysics &physics)
 Collects all objects in PxPhysics that are shareable across multiple scenes. More...
 
static PxCollectioncreateCollection (PxScene &scene)
 Collects all objects from a PxScene. More...
 

Member Function Documentation

◆ createCollection() [1/2]

static PxCollection* PxCollectionExt::createCollection ( PxPhysics physics)
static

Collects all objects in PxPhysics that are shareable across multiple scenes.

This function creates a new collection from all objects that are shareable across multiple scenes. Instances of the following types are included: PxConvexMesh, PxTriangleMesh, PxHeightField, PxShape and PxMaterial.

This is a helper function to ease the creation of collections for serialization.

Parameters
[in]physicsThe physics SDK instance from which objects are collected. See PxPhysics
Returns
Collection to which objects are added. See PxCollection
See also
PxCollection, PxPhysics

◆ createCollection() [2/2]

static PxCollection* PxCollectionExt::createCollection ( PxScene scene)
static

Collects all objects from a PxScene.

This function creates a new collection from all objects that where added to the specified PxScene. Instances of the following types are included: PxActor, PxAggregate, PxArticulation and PxJoint (other PxConstraint types are not included).

This is a helper function to ease the creation of collections for serialization. The function PxSerialization.complete() can be used to complete the collection with required objects prior to serialization.

Parameters
[in]sceneThe PxScene instance from which objects are collected. See PxScene
Returns
Collection to which objects are added. See PxCollection
See also
PxCollection, PxScene, PxSerialization.complete()

◆ releaseObjects()

static void PxCollectionExt::releaseObjects ( PxCollection collection,
bool  releaseExclusiveShapes = true 
)
static

Removes and releases all object from a collection.

The Collection itself is not released.

If the releaseExclusiveShapes flag is not set to true, release() will not be called on exclusive shapes.

It is assumed that the application holds a reference to each of the objects in the collection, with the exception of objects that are not releasable (PxBase::isReleasable()). In general, objects that violate this assumption need to be removed from the collection prior to calling releaseObjects.

Note
when a shape is created with PxRigidActor::createShape() or PxRigidActorExt::createExclusiveShape(), the only counted reference is held by the actor. If such a shape and its actor are present in the collection, the reference count will be decremented once when the actor is released, and once when the shape is released, resulting in undefined behavior. Shape reference counts can be incremented with PxShape::acquireReference().
Parameters
[in]collectionto remove and release all object from.
[in]releaseExclusiveShapesif this parameter is set to false, release() will not be called on exclusive shapes.

◆ remove()

static void PxCollectionExt::remove ( PxCollection collection,
PxType  concreteType,
PxCollection to = NULL 
)
static

Removes objects of a given type from a collection, potentially adding them to another collection.

Parameters
[in,out]collectionCollection from which objects are removed
[in]concreteTypePxConcreteType of sdk objects that should be removed
[in,out]toOptional collection to which the removed objects are added
See also
PxCollection, PxConcreteType

The documentation for this class was generated from the following file: