PxVehicleUtilSetup.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 #ifndef PX_VEHICLE_UTILSSETUP_H
31 #define PX_VEHICLE_UTILSSETUP_H
32 
36 #include "vehicle/PxVehicleSDK.h"
37 
38 #if !PX_DOXYGEN
39 namespace physx
40 {
41 #endif
42 
46 class PxVehicleWheels;
47 
48 
60 
72 
90 void PxVehicleComputeSprungMasses(const PxU32 nbSprungMasses, const PxVec3* sprungMassCoordinates, const PxVec3& centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal* sprungMasses);
91 
92 
109 void PxVehicleUpdateCMassLocalPose(const PxTransform& oldCMassLocalPose, const PxTransform& newCMassLocalPose, const PxU32 gravityDirection, PxVehicleWheels* vehicle);
110 
116 {
117 public:
118 
120  {
121  for(PxU32 i = 0; i < PX_MAX_NB_WHEELS; i++)
122  {
123  sourceWheelIds[i] = PX_MAX_U8;
124  targetWheelIds[i] = PX_MAX_U8;
125  }
126  }
127 
128  PxU8 sourceWheelIds[PX_MAX_NB_WHEELS];
129  PxU8 targetWheelIds[PX_MAX_NB_WHEELS];
130 };
131 
153 
154 
155 #if !PX_DOXYGEN
156 } // namespace physx
157 #endif
158 
160 #endif //PX_VEHICLE_UTILSSETUP_H
Definition: GuContactBuffer.h:37
#define PX_MAX_NB_WHEELS
This number is the maximum number of wheels allowed for a vehicle.
Definition: PxVehicleSDK.h:81
void PxVehicleComputeSprungMasses(const PxU32 nbSprungMasses, const PxVec3 *sprungMassCoordinates, const PxVec3 &centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal *sprungMasses)
Compute the sprung masses of the suspension springs given (i) the number of sprung masses...
void PxVehicleCopyDynamicsData(const PxVehicleCopyDynamicsMap &wheelMap, const PxVehicleWheels &src, PxVehicleWheels *trg)
Copy dynamics data from src to trg, including wheel rotation speed, wheel rotation angle...
PxVehicleCopyDynamicsMap()
Definition: PxVehicleUtilSetup.h:119
void PxVehicle4WEnable3WDeltaMode(PxVehicleWheelsSimData &wheelsSimData, PxVehicleWheelsDynData &wheelsDynData, PxVehicleDriveSimData4W &driveSimData)
Reconfigure a PxVehicle4W instance as a three-wheeled car with delta config (1 front wheel...
float PxReal
Definition: PxSimpleTypes.h:78
Data structure with instanced dynamics data for wheels.
Definition: PxVehicleWheels.h:622
void PxVehicle4WEnable3WTadpoleMode(PxVehicleWheelsSimData &wheelsSimData, PxVehicleWheelsDynData &wheelsDynData, PxVehicleDriveSimData4W &driveSimData)
Reconfigure a PxVehicle4W instance as a three-wheeled car with tadpole config (2 front wheels...
Data structure describing configuration data of a vehicle with up to 20 wheels.
Definition: PxVehicleWheels.h:123
Used by PxVehicleCopyDynamicsData.
Definition: PxVehicleUtilSetup.h:115
uint8_t PxU8
Definition: PxSimpleTypes.h:75
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
void PxVehicleUpdateCMassLocalPose(const PxTransform &oldCMassLocalPose, const PxTransform &newCMassLocalPose, const PxU32 gravityDirection, PxVehicleWheels *vehicle)
Reconfigure the vehicle to reflect a new center of mass local pose that has been applied to the actor...
Data structure with instanced dynamics data and configuration data of a vehicle with just wheels...
Definition: PxVehicleWheels.h:790
uint32_t PxU32
Definition: Px.h:48
3 Element vector class.
Definition: PxVec3.h:49
Data structure describing the drive model components of a vehicle with up to 4 driven wheels and up t...
Definition: PxVehicleDrive4W.h:59
#define PX_MAX_U8
Definition: PxSimpleTypes.h:100