PxMathUtils.h
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29 
30 #ifndef PXFOUNDATION_PXMATHUTILS_H
31 #define PXFOUNDATION_PXMATHUTILS_H
32 
37 #include "foundation/Px.h"
39 #include "foundation/PxPlane.h"
40 #include "foundation/PxTransform.h"
41 
42 #if !PX_DOXYGEN
43 namespace physx
44 {
45 #endif
46 
54 PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target);
55 
56 /* \brief diagonalizes a 3x3 symmetric matrix y
57 
58 The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its
59 transpose, and D the diagonal matrix
60 
61 If the matrix is not symmetric, the result is undefined.
62 
63 \param[in] m the matrix to diagonalize
64 \param[out] axes a quaternion rotation which diagonalizes the matrix
65 \return the vector diagonal of the diagonalized matrix.
66 */
68 
76 PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL);
77 
84 
91 {
92  return transform.transform(PxPlane(1.f,0.f,0.f,0.f));
93 }
94 
95 
96 #if !PX_DOXYGEN
97 } // namespace physx
98 #endif
99 
101 #endif
Definition: GuContactBuffer.h:37
PxU8 plane[sizeof(PxPlaneGeometry)]
Definition: PxGeometryHelpers.h:219
This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...
Definition: PxQuat.h:49
float PxReal
Definition: PxSimpleTypes.h:78
Representation of a plane.
Definition: PxPlane.h:50
PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3 &p0, const PxVec3 &p1, PxReal *halfHeight=NULL)
creates a transform from the endpoints of a segment, suitable for an actor transform for a PxCapsuleG...
PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane &plane)
creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry ...
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform(const PxVec3 &input) const
Definition: PxTransform.h:111
PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33 &m, PxQuat &axes)
PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3 &from, const PxVec3 &target)
finds the shortest rotation between two vectors.
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
3x3 matrix class
Definition: PxMat33.h:90
#define PX_FOUNDATION_API
Definition: PxFoundationConfig.h:51
PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform &transform)
creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry ...
Definition: PxMathUtils.h:90
#define PX_INLINE
Definition: PxPreprocessor.h:336
3 Element vector class.
Definition: PxVec3.h:49