Structure containing data that is computed for a wheel during concurrent calls to PxVehicleUpdates but which cannot be safely concurrently applied.
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#include <PxVehicleUpdate.h>
Structure containing data that is computed for a wheel during concurrent calls to PxVehicleUpdates but which cannot be safely concurrently applied.
- See also
- PxVehicleUpdates, PxVehiclePostUpdates, PxVehicleConcurrentUpdate
◆ PxVehicleWheelConcurrentUpdateData()
PxVehicleWheelConcurrentUpdateData::PxVehicleWheelConcurrentUpdateData |
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◆ PxVehicleUpdate
friend class PxVehicleUpdate |
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◆ hitActor
◆ hitActorForce
PxVec3 PxVehicleWheelConcurrentUpdateData::hitActorForce |
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◆ hitActorForcePosition
PxVec3 PxVehicleWheelConcurrentUpdateData::hitActorForcePosition |
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◆ localPose
PxTransform PxVehicleWheelConcurrentUpdateData::localPose |
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The documentation for this struct was generated from the following file: