PxTriangleMeshGeometry Class Reference
[Geomutils]

Triangle mesh geometry class. More...

#include <PxTriangleMeshGeometry.h>

Inheritance diagram for PxTriangleMeshGeometry:

Inheritance graph
PxGeometry
[legend]
Collaboration diagram for PxTriangleMeshGeometry:

Collaboration graph
PxGeometryPxMeshScalePxVec3PxQuatPxPadding\< 3 \>PxTriangleMeshPxBasePxFlags\< PxBaseFlag::Enum, PxU16 \>PxFlags\< PxMeshGeometryFlag::Enum, PxU8 \>
[legend]

List of all members.

Public Member Functions

PX_INLINE PxTriangleMeshGeometry ()
 Default constructor.
PX_INLINE PxTriangleMeshGeometry (PxTriangleMesh *mesh, const PxMeshScale &scaling=PxMeshScale(), PxMeshGeometryFlags flags=PxMeshGeometryFlags())
 Constructor.
PX_INLINE bool isValid () const
 Returns true if the geometry is valid.

Public Attributes

PxMeshScale scale
 The scaling transformation.
PxMeshGeometryFlags meshFlags
 Mesh flags.
PxPadding< 3 > paddingFromFlags
 padding for mesh flags
PxTriangleMeshtriangleMesh
 A reference to the mesh object.


Detailed Description

Triangle mesh geometry class.

This class unifies a mesh object with a scaling transform, and lets the combined object be used anywhere a PxGeometry is needed.

The scaling is a transform along arbitrary axes contained in the scale object. The vertices of the mesh in geometry (or shape) space is the PxMeshScale::toMat33() transform, multiplied by the vertex space vertices in the PxConvexMesh object.


Constructor & Destructor Documentation

PX_INLINE PxTriangleMeshGeometry::PxTriangleMeshGeometry (  )  [inline]

Default constructor.

Creates an empty object with a NULL mesh and identity scale.

PX_INLINE PxTriangleMeshGeometry::PxTriangleMeshGeometry ( PxTriangleMesh mesh,
const PxMeshScale scaling = PxMeshScale(),
PxMeshGeometryFlags  flags = PxMeshGeometryFlags() 
) [inline]

Constructor.

Parameters:
[in] mesh Mesh pointer. May be NULL, though this will not make the object valid for shape construction.
[in] scaling Scale factor.
[in] flags Mesh flags. \


Member Data Documentation

Mesh flags.

padding for mesh flags

The scaling transformation.

Referenced by isValid().

A reference to the mesh object.

Referenced by isValid().


The documentation for this class was generated from the following file:


Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com