#include <PxSceneQueryExt.h>
Static Public Member Functions | |
static bool | raycastAny (const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT) |
Raycast returning any blocking hit, not necessarily the closest. | |
static bool | raycastSingle (const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT) |
Raycast returning a single result. | |
static PxI32 | raycastMultiple (const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT) |
Raycast returning multiple results. | |
static bool | sweepAny (const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f) |
Sweep returning any blocking hit, not necessarily the closest. | |
static bool | sweepSingle (const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f) |
Sweep returning a single result. | |
static PxI32 | sweepMultiple (const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f) |
Sweep returning multiple results. | |
static PxI32 | overlapMultiple (const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit *hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT) |
Test overlap between a geometry and objects in the scene. | |
static bool | overlapAny (const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT) |
Test returning, for a given geometry, any overlapping object in the scene. |
Some of these functions have been deprecated (removed) in PhysX 3.4. We re-implement them here for easy migration from 3.3 to 3.4.
static bool PxSceneQueryExt::overlapAny | ( | const PxScene & | scene, | |
const PxGeometry & | geometry, | |||
const PxTransform & | pose, | |||
PxOverlapHit & | hit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT | |||
) | [static] |
Test returning, for a given geometry, any overlapping object in the scene.
PxHitFlag::eMESH_MULTIPLE and PxHitFlag::eMESH_BOTH_SIDES have no effect in this case
[in] | scene | The scene |
[in] | geometry | Geometry of object to check for overlap (supported types are: box, sphere, capsule, convex). |
[in] | pose | Pose of the object. |
[out] | hit | Pointer to store the overlapping object to. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to overlap. |
[in] | queryClient | ID of the client doing the query |
static PxI32 PxSceneQueryExt::overlapMultiple | ( | const PxScene & | scene, | |
const PxGeometry & | geometry, | |||
const PxTransform & | pose, | |||
PxOverlapHit * | hitBuffer, | |||
PxU32 | hitBufferSize, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT | |||
) | [static] |
Test overlap between a geometry and objects in the scene.
PxHitFlag::eMESH_MULTIPLE and PxHitFlag::eMESH_BOTH_SIDES have no effect in this case
[in] | scene | The scene |
[in] | geometry | Geometry of object to check for overlap (supported types are: box, sphere, capsule, convex). |
[in] | pose | Pose of the object. |
[out] | hitBuffer | Buffer to store the overlapping objects to. If the buffer overflows, an arbitrary subset of overlapping objects is stored (typically the query should be restarted with a larger buffer). |
[in] | hitBufferSize | Size of the hit buffer. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to overlap. |
[in] | queryClient | ID of the client doing the query |
static bool PxSceneQueryExt::raycastAny | ( | const PxScene & | scene, | |
const PxVec3 & | origin, | |||
const PxVec3 & | unitDir, | |||
const PxReal | distance, | |||
PxSceneQueryHit & | hit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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const PxSceneQueryCache * | cache = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT | |||
) | [static] |
Raycast returning any blocking hit, not necessarily the closest.
Returns whether any rigid actor is hit along the ray.
[in] | scene | The scene |
[in] | origin | Origin of the ray. |
[in] | unitDir | Normalized direction of the ray. |
[in] | distance | Length of the ray. Needs to be larger than 0. |
[out] | hit | Raycast hit information. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to be blocking. |
[in] | cache | Cached hit shape (optional). Ray is tested against cached shape first. If no hit is found the ray gets queried against the scene. Note: Filtering is not executed for a cached shape if supplied; instead, if a hit is found, it is assumed to be a blocking hit. Note: Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking. |
[in] | queryClient | ID of the client doing the query |
static PxI32 PxSceneQueryExt::raycastMultiple | ( | const PxScene & | scene, | |
const PxVec3 & | origin, | |||
const PxVec3 & | unitDir, | |||
const PxReal | distance, | |||
PxSceneQueryFlags | outputFlags, | |||
PxRaycastHit * | hitBuffer, | |||
PxU32 | hitBufferSize, | |||
bool & | blockingHit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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const PxSceneQueryCache * | cache = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT | |||
) | [static] |
Raycast returning multiple results.
Find all rigid actors that get hit along the ray. Each result contains data as specified by the outputFlags field.
Shooting a ray from within an object leads to different results depending on the shape type. Please check the details in article SceneQuery. User can ignore such objects by using one of the provided filter mechanisms.
[in] | scene | The scene |
[in] | origin | Origin of the ray. |
[in] | unitDir | Normalized direction of the ray. |
[in] | distance | Length of the ray. Needs to be larger than 0. |
[in] | outputFlags | Specifies which properties should be written to the hit information |
[out] | hitBuffer | Raycast hit information buffer. If the buffer overflows, the blocking hit is returned as the last entry together with an arbitrary subset of the nearer touching hits (typically the query should be restarted with a larger buffer). |
[in] | hitBufferSize | Size of the hit buffer. |
[out] | blockingHit | True if a blocking hit was found. If found, it is the last in the buffer, preceded by any touching hits which are closer. Otherwise the touching hits are listed. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to be touching. |
[in] | cache | Cached hit shape (optional). Ray is tested against cached shape first then against the scene. Note: Filtering is not executed for a cached shape if supplied; instead, if a hit is found, it is assumed to be a blocking hit. Note: Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking. |
[in] | queryClient | ID of the client doing the query |
static bool PxSceneQueryExt::raycastSingle | ( | const PxScene & | scene, | |
const PxVec3 & | origin, | |||
const PxVec3 & | unitDir, | |||
const PxReal | distance, | |||
PxSceneQueryFlags | outputFlags, | |||
PxRaycastHit & | hit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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const PxSceneQueryCache * | cache = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT | |||
) | [static] |
Raycast returning a single result.
Returns the first rigid actor that is hit along the ray. Data for a blocking hit will be returned as specified by the outputFlags field. Touching hits will be ignored.
[in] | scene | The scene |
[in] | origin | Origin of the ray. |
[in] | unitDir | Normalized direction of the ray. |
[in] | distance | Length of the ray. Needs to be larger than 0. |
[in] | outputFlags | Specifies which properties should be written to the hit information |
[out] | hit | Raycast hit information. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to be blocking. |
[in] | cache | Cached hit shape (optional). Ray is tested against cached shape first then against the scene. Note: Filtering is not executed for a cached shape if supplied; instead, if a hit is found, it is assumed to be a blocking hit. Note: Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking. |
[in] | queryClient | ID of the client doing the query |
static bool PxSceneQueryExt::sweepAny | ( | const PxScene & | scene, | |
const PxGeometry & | geometry, | |||
const PxTransform & | pose, | |||
const PxVec3 & | unitDir, | |||
const PxReal | distance, | |||
PxSceneQueryFlags | queryFlags, | |||
PxSceneQueryHit & | hit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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const PxSceneQueryCache * | cache = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT , |
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PxReal | inflation = 0.0f | |||
) | [static] |
Sweep returning any blocking hit, not necessarily the closest.
Returns whether any rigid actor is hit along the sweep path.
[in] | scene | The scene |
[in] | geometry | Geometry of object to sweep (supported types are: box, sphere, capsule, convex). |
[in] | pose | Pose of the sweep object. |
[in] | unitDir | Normalized direction of the sweep. |
[in] | distance | Sweep distance. Needs to be larger than 0. Will be clamped to PX_MAX_SWEEP_DISTANCE. |
[in] | queryFlags | Combination of PxSceneQueryFlag defining the query behavior |
[out] | hit | Sweep hit information. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to be blocking. |
[in] | cache | Cached hit shape (optional). Sweep is performed against cached shape first. If no hit is found the sweep gets queried against the scene. Note: Filtering is not executed for a cached shape if supplied; instead, if a hit is found, it is assumed to be a blocking hit. Note: Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking. |
[in] | queryClient | ID of the client doing the query |
[in] | inflation | This parameter creates a skin around the swept geometry which increases its extents for sweeping. The sweep will register a hit as soon as the skin touches a shape, and will return the corresponding distance and normal. |
static PxI32 PxSceneQueryExt::sweepMultiple | ( | const PxScene & | scene, | |
const PxGeometry & | geometry, | |||
const PxTransform & | pose, | |||
const PxVec3 & | unitDir, | |||
const PxReal | distance, | |||
PxSceneQueryFlags | outputFlags, | |||
PxSweepHit * | hitBuffer, | |||
PxU32 | hitBufferSize, | |||
bool & | blockingHit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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const PxSceneQueryCache * | cache = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT , |
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PxReal | inflation = 0.0f | |||
) | [static] |
Sweep returning multiple results.
Find all rigid actors that get hit along the sweep. Each result contains data as specified by the outputFlags field.
If a shape from the scene is already overlapping with the query shape in its starting position, behavior is controlled by the PxSceneQueryFlag::eINITIAL_OVERLAP flag.
[in] | scene | The scene |
[in] | geometry | Geometry of object to sweep (supported types are: box, sphere, capsule, convex). |
[in] | pose | Pose of the sweep object. |
[in] | unitDir | Normalized direction of the sweep. |
[in] | distance | Sweep distance. Needs to be larger than 0. Will be clamped to PX_MAX_SWEEP_DISTANCE. |
[in] | outputFlags | Specifies which properties should be written to the hit information. |
[out] | hitBuffer | Sweep hit information buffer. If the buffer overflows, the blocking hit is returned as the last entry together with an arbitrary subset of the nearer touching hits (typically the query should be restarted with a larger buffer). |
[in] | hitBufferSize | Size of the hit buffer. |
[out] | blockingHit | True if a blocking hit was found. If found, it is the last in the buffer, preceded by any touching hits which are closer. Otherwise the touching hits are listed. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to be touching. |
[in] | cache | Cached hit shape (optional). Sweep is performed against cached shape first then against the scene. Note: Filtering is not executed for a cached shape if supplied; instead, if a hit is found, it is assumed to be a blocking hit. Note: Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking. |
[in] | queryClient | ID of the client doing the query |
[in] | inflation | This parameter creates a skin around the swept geometry which increases its extents for sweeping. The sweep will register a hit as soon as the skin touches a shape, and will return the corresponding distance and normal. |
static bool PxSceneQueryExt::sweepSingle | ( | const PxScene & | scene, | |
const PxGeometry & | geometry, | |||
const PxTransform & | pose, | |||
const PxVec3 & | unitDir, | |||
const PxReal | distance, | |||
PxSceneQueryFlags | outputFlags, | |||
PxSweepHit & | hit, | |||
const PxSceneQueryFilterData & | filterData = PxSceneQueryFilterData() , |
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PxSceneQueryFilterCallback * | filterCall = NULL , |
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const PxSceneQueryCache * | cache = NULL , |
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PX_DEPRECATED PxClientID | queryClient = PX_DEFAULT_CLIENT , |
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PxReal | inflation = 0.0f | |||
) | [static] |
Sweep returning a single result.
Returns the first rigid actor that is hit along the ray. Data for a blocking hit will be returned as specified by the outputFlags field. Touching hits will be ignored.
[in] | scene | The scene |
[in] | geometry | Geometry of object to sweep (supported types are: box, sphere, capsule, convex). |
[in] | pose | Pose of the sweep object. |
[in] | unitDir | Normalized direction of the sweep. |
[in] | distance | Sweep distance. Needs to be larger than 0. Will be clamped to PX_MAX_SWEEP_DISTANCE. |
[in] | outputFlags | Specifies which properties should be written to the hit information. |
[out] | hit | Sweep hit information. |
[in] | filterData | Filtering data and simple logic. |
[in] | filterCall | Custom filtering logic (optional). Only used if the corresponding PxHitFlag flags are set. If NULL, all hits are assumed to be blocking. |
[in] | cache | Cached hit shape (optional). Sweep is performed against cached shape first then against the scene. Note: Filtering is not executed for a cached shape if supplied; instead, if a hit is found, it is assumed to be a blocking hit. Note: Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking. |
[in] | queryClient | ID of the client doing the query |
[in] | inflation | This parameter creates a skin around the swept geometry which increases its extents for sweeping. The sweep will register a hit as soon as the skin touches a shape, and will return the corresponding distance and normal. |