00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_EXTENSIONS_API_H 00032 #define PX_EXTENSIONS_API_H 00033 00037 #include "foundation/PxErrorCallback.h" 00038 #include "extensions/PxDefaultAllocator.h" 00039 #include "extensions/PxConstraintExt.h" 00040 #include "extensions/PxDistanceJoint.h" 00041 #include "extensions/PxFixedJoint.h" 00042 #include "extensions/PxPrismaticJoint.h" 00043 #include "extensions/PxRevoluteJoint.h" 00044 #include "extensions/PxSphericalJoint.h" 00045 #include "extensions/PxD6Joint.h" 00046 #include "extensions/PxDefaultSimulationFilterShader.h" 00047 #include "extensions/PxDefaultErrorCallback.h" 00048 #include "extensions/PxDefaultStreams.h" 00049 #include "extensions/PxRigidActorExt.h" 00050 #include "extensions/PxRigidBodyExt.h" 00051 #include "extensions/PxShapeExt.h" 00052 #include "extensions/PxParticleExt.h" 00053 #include "extensions/PxTriangleMeshExt.h" 00054 #include "extensions/PxSerialization.h" 00055 #include "extensions/PxDefaultCpuDispatcher.h" 00056 #include "extensions/PxSmoothNormals.h" 00057 #include "extensions/PxSimpleFactory.h" 00058 #include "extensions/PxStringTableExt.h" 00059 #include "extensions/PxClothFabricCooker.h" 00060 #include "extensions/PxBroadPhaseExt.h" 00061 #include "extensions/PxClothMeshQuadifier.h" 00062 #include "extensions/PxMassProperties.h" 00063 #include "extensions/PxSceneQueryExt.h" 00064 00076 PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd); 00077 00087 PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions(); 00088 00090 #endif // PX_EXTENSIONS_API_H