PxD6Joint.h File Reference

#include "extensions/PxJoint.h"
#include "extensions/PxJointLimit.h"
#include "foundation/PxFlags.h"

Include dependency graph for PxD6Joint.h:

extensions/PxJoint.hfoundation/PxFlags.hextensions/PxJointLimit.hfoundation/PxTransform.hPxRigidActor.hcommon/PxBase.hPxConstraint.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hcommon/PxPhysXCommonConfig.hfoundation/PxMat33.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hgeometry/PxConvexMesh.hPxConstraintDesc.hcommon/PxTolerancesScale.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

Go to the source code of this file.

Classes

struct  PxD6Axis
 Used to specify one of the degrees of freedom of a D6 joint. More...
struct  PxD6Motion
 Used to specify the range of motions allowed for a degree of freedom in a D6 joint. More...
struct  PxD6Drive
 Used to specify which axes of a D6 joint are driven. More...
struct  PxD6JointDriveFlag
 flags for configuring the drive model of a PxD6Joint More...
class  PxD6JointDrive
 parameters for configuring the drive model of a PxD6Joint More...
class  PxD6Joint
 A D6 joint is a general constraint between two actors. More...

Typedefs

typedef PxFlags
< PxD6JointDriveFlag::Enum,
PxU32
PxD6JointDriveFlags

Functions

PxD6JointPxD6JointCreate (PxPhysics &physics, PxRigidActor *actor0, const PxTransform &localFrame0, PxRigidActor *actor1, const PxTransform &localFrame1)
 Create a D6 joint.



Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com