The order in which collide and solve are run in a normal simulation time-step. More...
#include <PxSceneDesc.h>
Public Types | |
enum | Enum { eCOLLIDE_SOLVE, eSOLVE_COLLIDE } |
The order in which collide and solve are run in a normal simulation time-step.
eCOLLIDE_SOLVE Indicates that collide is performed before solve eSOLVE_COLLIDE Indicates that solve is performed before collide (This feature is currently disabled)