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PxSimulationOrder Struct Reference

The order in which collide and solve are run in a normal simulation time-step. More...

#include <PxSceneDesc.h>

Public Types

enum  Enum {
  eCOLLIDE_SOLVE,
  eSOLVE_COLLIDE
}
 

Detailed Description

The order in which collide and solve are run in a normal simulation time-step.

eCOLLIDE_SOLVE Indicates that collide is performed before solve eSOLVE_COLLIDE Indicates that solve is performed before collide (This feature is currently disabled)

Member Enumeration Documentation

Enumerator
eCOLLIDE_SOLVE 

Perform collide before solve.

eSOLVE_COLLIDE 

Perform solve before collide.


The documentation for this struct was generated from the following file:


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