Flags which affect the behavior of PxShapes.
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#include <PxShape.h>
Flags which affect the behavior of PxShapes.
- See Also
- PxShape PxShape.setFlag()
Enumerator |
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eSIMULATION_SHAPE |
The shape will partake in collision in the physical simulation.
- Note
- It is illegal to raise the eSIMULATION_SHAPE and eTRIGGER_SHAPE flags. In the event that one of these flags is already raised the sdk will reject any attempt to raise the other. To raise the eSIMULATION_SHAPE first ensure that eTRIGGER_SHAPE is already lowered.
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This flag has no effect if simulation is disabled for the corresponding actor (see PxActorFlag::eDISABLE_SIMULATION).
- See Also
- PxSimulationEventCallback.onContact() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags()
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eSCENE_QUERY_SHAPE |
The shape will partake in scene queries (ray casts, overlap tests, sweeps, ...).
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eTRIGGER_SHAPE |
The shape is a trigger which can send reports whenever other shapes enter/leave its volume.
- Note
- Triangle meshes and heightfields can not be triggers. Shape creation will fail in these cases.
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Shapes marked as triggers do not collide with other objects. If an object should act both as a trigger shape and a collision shape then create a rigid body with two shapes, one being a trigger shape and the other a collision shape. It is illegal to raise the eTRIGGER_SHAPE and eSIMULATION_SHAPE flags on a single PxShape instance. In the event that one of these flags is already raised the sdk will reject any attempt to raise the other. To raise the eTRIGGER_SHAPE flag first ensure that eSIMULATION_SHAPE flag is already lowered.
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Shapes marked as triggers are allowed to participate in scene queries, provided the eSCENE_QUERY_SHAPE flag is set.
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This flag has no effect if simulation is disabled for the corresponding actor (see PxActorFlag::eDISABLE_SIMULATION).
- See Also
- PxSimulationEventCallback.onTrigger() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags()
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eVISUALIZATION |
Enable debug renderer for this shape.
- See Also
- PxScene.getRenderBuffer() PxRenderBuffer PxVisualizationParameter
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ePARTICLE_DRAIN |
Sets the shape to be a particle drain.
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The documentation for this struct was generated from the following file: