PxPhysics Member List

This is the complete list of members for PxPhysics, including all inherited members.

createAggregate(PxU32 maxSize, bool enableSelfCollision)=0PxPhysicspure virtual
createArticulation()=0PxPhysicspure virtual
createCloth(const PxTransform &globalPose, PxClothFabric &fabric, const PxClothParticle *particles, PxClothFlags flags)=0PxPhysicspure virtual
createClothFabric(PxInputStream &stream)=0PxPhysicspure virtual
createClothFabric(const PxClothFabricDesc &desc)=0PxPhysicspure virtual
createConstraint(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &connector, const PxConstraintShaderTable &shaders, PxU32 dataSize)=0PxPhysicspure virtual
createConvexMesh(PxInputStream &stream)=0PxPhysicspure virtual
createHeightField(const PxHeightFieldDesc &heightFieldDesc)=0PxPhysicspure virtual
createHeightField(PxInputStream &stream)=0PxPhysicspure virtual
createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0PxPhysicspure virtual
createParticleFluid(PxU32 maxParticles, bool perParticleRestOffset=false)=0PxPhysicspure virtual
createParticleSystem(PxU32 maxParticles, bool perParticleRestOffset=false)=0PxPhysicspure virtual
createRigidDynamic(const PxTransform &pose)=0PxPhysicspure virtual
createRigidStatic(const PxTransform &pose)=0PxPhysicspure virtual
createScene(const PxSceneDesc &sceneDesc)=0PxPhysicspure virtual
createShape(const PxGeometry &geometry, const PxMaterial &material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)PxPhysicsinline
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0PxPhysicspure virtual
createTriangleMesh(PxInputStream &stream)=0PxPhysicspure virtual
getClothFabrics(PxClothFabric **userBuffer, PxU32 bufferSize) const =0PxPhysicspure virtual
getConvexMeshes(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysicspure virtual
getFoundation()=0PxPhysicspure virtual
getHeightFields(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysicspure virtual
getMaterials(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysicspure virtual
getNbClothFabrics() const =0PxPhysicspure virtual
getNbConvexMeshes() const =0PxPhysicspure virtual
getNbHeightFields() const =0PxPhysicspure virtual
getNbMaterials() const =0PxPhysicspure virtual
getNbScenes() const =0PxPhysicspure virtual
getNbShapes() const =0PxPhysicspure virtual
getNbTriangleMeshes() const =0PxPhysicspure virtual
getPhysicsInsertionCallback()=0PxPhysicspure virtual
getProfileZoneManager()=0PxPhysicspure virtual
getPvdConnectionManager()=0PxPhysicspure virtual
getScenes(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysicspure virtual
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysicspure virtual
getTolerancesScale() const =0PxPhysicspure virtual
getTriangleMeshes(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysicspure virtual
getVisualDebugger()=0PxPhysicspure virtual
registerDeletionListener(PxDeletionListener &observer, const PxDeletionEventFlags &deletionEvents, bool restrictedObjectSet=false)=0PxPhysicspure virtual
registerDeletionListenerObjects(PxDeletionListener &observer, const PxBase *const *observables, PxU32 observableCount)=0PxPhysicspure virtual
release()=0PxPhysicspure virtual
unregisterDeletionListener(PxDeletionListener &observer)=0PxPhysicspure virtual
unregisterDeletionListenerObjects(PxDeletionListener &observer, const PxBase *const *observables, PxU32 observableCount)=0PxPhysicspure virtual
~PxPhysics()PxPhysicsinlinevirtual


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