PxSphereGeometry.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY
15 #define PX_PHYSICS_NX_SPHERE_GEOMETRY
16 
19 #include "geometry/PxGeometry.h"
20 
21 #ifndef PX_DOXYGEN
22 namespace physx
23 {
24 #endif
25 
33 {
34 public:
37 
48  PX_INLINE bool isValid() const;
49 
50 public:
51 
56 };
57 
58 
60 {
61  if (mType != PxGeometryType::eSPHERE)
62  return false;
63  if (!PxIsFinite(radius))
64  return false;
65  if (radius <= 0.0f)
66  return false;
67 
68  return true;
69 }
70 
71 #ifndef PX_DOXYGEN
72 } // namespace physx
73 #endif
74 
76 #endif


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