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PxSmoothNormals.h
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/*
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* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
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* and any modifications thereto. Any use, reproduction, disclosure or
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* distribution of this software and related documentation without an express
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* license agreement from NVIDIA CORPORATION is strictly prohibited.
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*/
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_SMOOTH_NORMALS_H
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#define PX_PHYSICS_EXTENSIONS_SMOOTH_NORMALS_H
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#include "
common/PxPhysXCommonConfig.h
"
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PX_C_EXPORT
bool
PX_CALL_CONV
PxBuildSmoothNormals
(
physx::PxU32
nbTris,
physx::PxU32
nbVerts,
const
physx::PxVec3* verts,
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const
physx::PxU32
* dFaces,
const
physx::PxU16
* wFaces, physx::PxVec3* normals,
bool
flip);
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#endif
Copyright © 2008-2015 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
www.nvidia.com