PxPS3Config.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PS3_CONFIG_H
15 #define PX_PS3_CONFIG_H
16 
18 
23 #ifndef PX_DOXYGEN
24 namespace physx
25 {
26 #endif
27 
28 
32 #define PX_PS3_MAX_MATERIAL_COUNT 128
33 
34 
39 {
40  enum Enum
41  {
67  //
68  eCOUNT
69  };
70 
71 };
72 
73 class PxScene;
74 
80 {
81 public:
82 
102  PX_PHYSX_CORE_API static bool initialize(PxU32 simSpuCount, PxU32 querySpuCount = 0);
103 
117  PX_PHYSX_CORE_API static void setSceneParamInt(PxScene& scene, PxPS3ConfigParam::Enum param, PxU32 value);
118 
125  PX_PHYSX_CORE_API static PxU32 getSceneParamInt(PxScene& scene, PxPS3ConfigParam::Enum param);
126 
136  PX_PHYSX_CORE_API static void getSpuMemBlockCounters(PxScene& scene, PxU32& numNpContactStreamBlocks, PxU32& numNpCacheBlocks, PxU32& numDyFrictionBlocks, PxU32& numDyConstraintBlocks);
137 };
138 
139 #ifndef PX_DOXYGEN
140 } // namespace physx
141 #endif
142 
144 #endif //PX_PS3_CONFIG_H


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