14 #ifndef PX_PHYSICS_NX_AGGREGATE
15 #define PX_PHYSICS_NX_AGGREGATE
63 virtual void release() = 0;
79 virtual bool addActor(
PxActor& actor) = 0;
92 virtual bool removeActor(
PxActor& actor) = 0;
121 virtual bool removeArticulation(
PxArticulation& articulation) = 0;
132 virtual PxU32 getNbActors()
const = 0;
141 virtual PxU32 getMaxNbActors()
const = 0;
164 virtual PxScene* getScene() = 0;
171 virtual bool getSelfCollision()
const = 0;