Describes the NxParameterized::Interface for 'RenderMeshAssetParameters' : More...
#include <params.h>
Public Attributes | |
SubmeshParameters | submeshes[] |
'submeshes[]' : | |
String | materialNames[] |
'materialNames[]' : Array of material names | |
Bounds3 | partBounds[] |
'partBounds[]' : The AABBs of each mesh part | |
U32 | textureUVOrigin |
'textureUVOrigin' : Texture origin convention | |
U32 | boneCount |
'boneCount' : The number of mesh-skinning bones | |
Bool | deleteStaticBuffersAfterUse |
'deleteStaticBuffersAfterUse' : If set, static data buffers will be deleted after they are used in createRenderResources. | |
Bool | isReferenced |
'isReferenced' : Is the render mesh asset referenced in other assets |
Describes the NxParameterized::Interface for 'RenderMeshAssetParameters' :
RenderMeshAssetParameters contains 82 fully qualified names --------------------------------------------- 1 : ArraySizeName submeshes 2 : U32 submeshes[].vertexBuffer.vertexCount RefVariant[VertexBufferParameters] 3 : U32 submeshes[].vertexBuffer.vertexFormat.winding RefVariant[VertexFormatParameters] 4 : Bool submeshes[].vertexBuffer.vertexFormat.hasSeparateBoneBuffer RefVariant[VertexFormatParameters] 5 : ArraySizeName submeshes[].vertexBuffer.vertexFormat.bufferFormats RefVariant[VertexFormatParameters] 6 : String submeshes[].vertexBuffer.vertexFormat.bufferFormats[].name RefVariant[VertexFormatParameters] 7 : I32 submeshes[].vertexBuffer.vertexFormat.bufferFormats[].semantic RefVariant[VertexFormatParameters] 8 : U32 submeshes[].vertexBuffer.vertexFormat.bufferFormats[].id RefVariant[VertexFormatParameters] 9 : U32 submeshes[].vertexBuffer.vertexFormat.bufferFormats[].format RefVariant[VertexFormatParameters] 10 : U32 submeshes[].vertexBuffer.vertexFormat.bufferFormats[].access RefVariant[VertexFormatParameters] 11 : Bool submeshes[].vertexBuffer.vertexFormat.bufferFormats[].serialize RefVariant[VertexFormatParameters] 12 : ArraySizeName submeshes[].vertexBuffer.buffers RefVariant[VertexBufferParameters] 13 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU8x1] 14 : U8 submeshes[].vertexBuffer.buffers[].data[] RefVariant[BufferU8x1] 15 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU8x2] 16 : U8 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU8x2] 17 : U8 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU8x2] 18 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU8x3] 19 : U8 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU8x3] 20 : U8 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU8x3] 21 : U8 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferU8x3] 22 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU8x4] 23 : U8 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU8x4] 24 : U8 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU8x4] 25 : U8 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferU8x4] 26 : U8 submeshes[].vertexBuffer.buffers[].data[].w RefVariant[BufferU8x4] 27 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU16x1] 28 : U16 submeshes[].vertexBuffer.buffers[].data[] RefVariant[BufferU16x1] 29 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU16x2] 30 : U16 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU16x2] 31 : U16 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU16x2] 32 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU16x3] 33 : U16 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU16x3] 34 : U16 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU16x3] 35 : U16 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferU16x3] 36 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU16x4] 37 : U16 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU16x4] 38 : U16 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU16x4] 39 : U16 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferU16x4] 40 : U16 submeshes[].vertexBuffer.buffers[].data[].w RefVariant[BufferU16x4] 41 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU32x1] 42 : U32 submeshes[].vertexBuffer.buffers[].data[] RefVariant[BufferU32x1] 43 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU32x2] 44 : U32 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU32x2] 45 : U32 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU32x2] 46 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU32x3] 47 : U32 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU32x3] 48 : U32 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU32x3] 49 : U32 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferU32x3] 50 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferU32x4] 51 : U32 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferU32x4] 52 : U32 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferU32x4] 53 : U32 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferU32x4] 54 : U32 submeshes[].vertexBuffer.buffers[].data[].w RefVariant[BufferU32x4] 55 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferF32x1] 56 : F32 submeshes[].vertexBuffer.buffers[].data[] RefVariant[BufferF32x1] 57 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferF32x2] 58 : F32 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferF32x2] 59 : F32 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferF32x2] 60 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferF32x3] 61 : Vec3 submeshes[].vertexBuffer.buffers[].data[] RefVariant[BufferF32x3] 62 : ArraySizeName submeshes[].vertexBuffer.buffers[].data RefVariant[BufferF32x4] 63 : F32 submeshes[].vertexBuffer.buffers[].data[].x RefVariant[BufferF32x4] 64 : F32 submeshes[].vertexBuffer.buffers[].data[].y RefVariant[BufferF32x4] 65 : F32 submeshes[].vertexBuffer.buffers[].data[].z RefVariant[BufferF32x4] 66 : F32 submeshes[].vertexBuffer.buffers[].data[].w RefVariant[BufferF32x4] 67 : ArraySizeName submeshes[].indexBuffer RefVariant[SubmeshParameters] 68 : U32 submeshes[].indexBuffer[] RefVariant[SubmeshParameters] 69 : ArraySizeName submeshes[].vertexPartition RefVariant[SubmeshParameters] 70 : U32 submeshes[].vertexPartition[] RefVariant[SubmeshParameters] 71 : ArraySizeName submeshes[].indexPartition RefVariant[SubmeshParameters] 72 : U32 submeshes[].indexPartition[] RefVariant[SubmeshParameters] 73 : ArraySizeName submeshes[].smoothingGroups RefVariant[SubmeshParameters] 74 : U32 submeshes[].smoothingGroups[] RefVariant[SubmeshParameters] 75 : ArraySizeName materialNames 76 : String materialNames[] 77 : ArraySizeName partBounds 78 : Bounds3 partBounds[] 79 : U32 textureUVOrigin 80 : U32 boneCount 81 : Bool deleteStaticBuffersAfterUse 82 : Bool isReferenced
'boneCount' : The number of mesh-skinning bones
The number of mesh-skinning bones. For destructible assets, this is the same as the number of parts.
'deleteStaticBuffersAfterUse' : If set, static data buffers will be deleted after they are used in createRenderResources.
If set, static data buffers will be deleted after they are used in createRenderResources.
'isReferenced' : Is the render mesh asset referenced in other assets
'materialNames[]' : Array of material names
The material names which distinguish the submeshes (see submeshes).
'partBounds[]' : The AABBs of each mesh part
Array of axis-aligned bounding boxes for each part. The bounds for part i are in partBounds[i].
'submeshes[]' :
'textureUVOrigin' : Texture origin convention
The texture origin convention to use for this mesh. See NxTextureUVOrigin.