Describes the NxParameterized::Interface for 'VertexFormatParameters' : More...
#include <params.h>
Public Attributes | |
U32 | winding |
'winding' : Vertex orders to be rendered | |
Bool | hasSeparateBoneBuffer |
'hasSeparateBoneBuffer' : Whether or not there exists a separate bone buffer | |
String | bufferFormats[].name |
'bufferFormats[].name' : Name by which this buffer is referenced | |
I32 | bufferFormats[].semantic |
'bufferFormats[].semantic' : This buffer's semantic. | |
U32 | bufferFormats[].id |
'bufferFormats[].id' : This buffer's id. | |
U32 | bufferFormats[].format |
'bufferFormats[].format' : The format of this buffer | |
U32 | bufferFormats[].access |
'bufferFormats[].access' : The access type for this buffer | |
Bool | bufferFormats[].serialize |
'bufferFormats[].serialize' : Serialize this buffer |
Describes the NxParameterized::Interface for 'VertexFormatParameters' :
VertexFormatParameters contains 9 fully qualified names --------------------------------------------- 1 : U32 winding 2 : Bool hasSeparateBoneBuffer 3 : ArraySizeName bufferFormats 4 : String bufferFormats[].name 5 : I32 bufferFormats[].semantic 6 : U32 bufferFormats[].id 7 : U32 bufferFormats[].format 8 : U32 bufferFormats[].access 9 : Bool bufferFormats[].serialize
'bufferFormats[].access' : The access type for this buffer
The access type for this buffer. Must be one of the NxVertexDataAccess::Enum values.
'bufferFormats[].format' : The format of this buffer
The format of this buffer. Must be one of the NxRenderDataFormat::Enum values.
'bufferFormats[].id' : This buffer's id.
This buffer's id. See NxVertexFormat::getSemanticID and NxVertexFormat::getID.
'bufferFormats[].name' : Name by which this buffer is referenced
Name by which this buffer is referenced, for custom semantics. For standard semantics, NxVertexFormat::getSemanticName() is used
'bufferFormats[].semantic' : This buffer's semantic.
This buffer's semantic. If it's a custom buffer, it will be NxRenderVertexSemantic::CUSTOM.
'bufferFormats[].serialize' : Serialize this buffer
This is only needed if this buffer needs to be rendered, clothing custom buffer MAX_DISTANCE for example doesn't need it.
'hasSeparateBoneBuffer' : Whether or not there exists a separate bone buffer
Whether or not there exists a separate bone buffer.
'winding' : Vertex orders to be rendered
This value defines which vertex winding orders will be rendered. See NxRenderCullMode.