Describes the NxParameterized::Interface for 'DebugRenderParams' : More...
#include <params.h>
Classes | |
union | ModuleName |
Public Attributes | |
Bool | Enable |
'Enable' : Enable/disable debug rendering | |
F32 | Scale |
'Scale' : Debug rendering scale | |
F32 | LodBenefits |
'LodBenefits' : LOD benefit debug visualization | |
F32 | RelativeLodBenefitsScreenPos |
'RelativeLodBenefitsScreenPos' : The y-axis value of the relative benefits bar (-1.0 - 1.0) | |
F32 | RelativeLodBenefitsThickness |
'RelativeLodBenefitsThickness' : The thickness scale of the relative benefits bar | |
F32 | LodDistanceScale |
'LodDistanceScale' : LOD distance debug visualization | |
F32 | RenderNormals |
'RenderNormals' : Draws the normals (blue) of the rendered mesh. (scalable) | |
F32 | RenderTangents |
'RenderTangents' : Draws the tangents (red) of the rendered mesh. (scalable) | |
F32 | RenderBitangents |
'RenderBitangents' : Draws the bitangents (green) of the rendered mesh. (scalable) | |
Bool | Bounds |
'Bounds' : Draws the bounds of every apex actor | |
ModuleName | moduleName[] |
Describes the NxParameterized::Interface for 'DebugRenderParams' :
DebugRenderParams contains 136 fully qualified names --------------------------------------------- 1 : Bool Enable 2 : F32 Scale 3 : F32 LodBenefits 4 : F32 RelativeLodBenefitsScreenPos 5 : F32 RelativeLodBenefitsThickness 6 : F32 LodDistanceScale 7 : F32 RenderNormals 8 : F32 RenderTangents 9 : F32 RenderBitangents 10 : Bool Bounds 11 : ArraySizeName moduleName 12 : Bool moduleName[].VISUALIZE_JET_FS_ACTOR RefVariant[BasicFSDebugRenderParams] 13 : Bool moduleName[].VISUALIZE_JET_FS_ACTOR_NAME RefVariant[BasicFSDebugRenderParams] 14 : Bool moduleName[].VISUALIZE_JET_FS_SHAPE RefVariant[BasicFSDebugRenderParams] 15 : Bool moduleName[].VISUALIZE_JET_FS_FIELD RefVariant[BasicFSDebugRenderParams] 16 : Bool moduleName[].VISUALIZE_JET_FS_POSE RefVariant[BasicFSDebugRenderParams] 17 : F32 moduleName[].JET_FS_FIELD_SCALE RefVariant[BasicFSDebugRenderParams] 18 : Bool moduleName[].VISUALIZE_ATTRACTOR_FS_ACTOR RefVariant[BasicFSDebugRenderParams] 19 : Bool moduleName[].VISUALIZE_ATTRACTOR_FS_ACTOR_NAME RefVariant[BasicFSDebugRenderParams] 20 : Bool moduleName[].VISUALIZE_ATTRACTOR_FS_SHAPE RefVariant[BasicFSDebugRenderParams] 21 : Bool moduleName[].VISUALIZE_ATTRACTOR_FS_FIELD RefVariant[BasicFSDebugRenderParams] 22 : Bool moduleName[].VISUALIZE_ATTRACTOR_FS_POSE RefVariant[BasicFSDebugRenderParams] 23 : Bool moduleName[].VISUALIZE_VORTEX_FS_ACTOR RefVariant[BasicFSDebugRenderParams] 24 : Bool moduleName[].VISUALIZE_VORTEX_FS_ACTOR_NAME RefVariant[BasicFSDebugRenderParams] 25 : Bool moduleName[].VISUALIZE_VORTEX_FS_SHAPE RefVariant[BasicFSDebugRenderParams] 26 : Bool moduleName[].VISUALIZE_VORTEX_FS_FIELD RefVariant[BasicFSDebugRenderParams] 27 : Bool moduleName[].VISUALIZE_VORTEX_FS_POSE RefVariant[BasicFSDebugRenderParams] 28 : Bool moduleName[].VISUALIZE_NOISE_FS_ACTOR RefVariant[BasicFSDebugRenderParams] 29 : Bool moduleName[].VISUALIZE_NOISE_FS_ACTOR_NAME RefVariant[BasicFSDebugRenderParams] 30 : Bool moduleName[].VISUALIZE_NOISE_FS_SHAPE RefVariant[BasicFSDebugRenderParams] 31 : Bool moduleName[].VISUALIZE_NOISE_FS_POSE RefVariant[BasicFSDebugRenderParams] 32 : Bool moduleName[].VISUALIZE_WIND_FS_ACTOR RefVariant[BasicFSDebugRenderParams] 33 : Bool moduleName[].VISUALIZE_WIND_FS_ACTOR_NAME RefVariant[BasicFSDebugRenderParams] 34 : Bool moduleName[].VISUALIZE_BASIC_IOS_ACTOR RefVariant[BasicIosDebugRenderParams] 35 : Bool moduleName[].VISUALIZE_BASIC_IOS_COLLIDE_SHAPES RefVariant[BasicIosDebugRenderParams] 36 : Bool moduleName[].VISUALIZE_BASIC_IOS_GRID_DENSITY RefVariant[BasicIosDebugRenderParams] 37 : Bool moduleName[].VISUALIZE_PARTICLE_IOS_ACTOR RefVariant[ParticleIosDebugRenderParams] 38 : Bool moduleName[].VISUALIZE_PARTICLE_IOS_GRID_DENSITY RefVariant[ParticleIosDebugRenderParams] 39 : Bool moduleName[].Actors RefVariant[ClothingDebugRenderParams] 40 : F32 moduleName[].SkinnedPositions RefVariant[ClothingDebugRenderParams] 41 : Bool moduleName[].Backstop RefVariant[ClothingDebugRenderParams] 42 : F32 moduleName[].BackstopPrecise RefVariant[ClothingDebugRenderParams] 43 : Bool moduleName[].MaxDistance RefVariant[ClothingDebugRenderParams] 44 : Bool moduleName[].MaxDistanceInwards RefVariant[ClothingDebugRenderParams] 45 : Bool moduleName[].SkinMapAll RefVariant[ClothingDebugRenderParams] 46 : Bool moduleName[].SkinMapBad RefVariant[ClothingDebugRenderParams] 47 : Bool moduleName[].SkinMapActual RefVariant[ClothingDebugRenderParams] 48 : Bool moduleName[].SkinMapInvalidBary RefVariant[ClothingDebugRenderParams] 49 : F32 moduleName[].PhysicsMeshWire RefVariant[ClothingDebugRenderParams] 50 : F32 moduleName[].PhysicsMeshSolid RefVariant[ClothingDebugRenderParams] 51 : F32 moduleName[].PhysicsMeshNormals RefVariant[ClothingDebugRenderParams] 52 : Bool moduleName[].Skeleton RefVariant[ClothingDebugRenderParams] 53 : F32 moduleName[].BoneFrames RefVariant[ClothingDebugRenderParams] 54 : F32 moduleName[].BoneNames RefVariant[ClothingDebugRenderParams] 55 : F32 moduleName[].Velocities RefVariant[ClothingDebugRenderParams] 56 : F32 moduleName[].Wind RefVariant[ClothingDebugRenderParams] 57 : Bool moduleName[].GraphicalVertexBones RefVariant[ClothingDebugRenderParams] 58 : Bool moduleName[].PhysicalVertexBones RefVariant[ClothingDebugRenderParams] 59 : Bool moduleName[].CollisionShapes RefVariant[ClothingDebugRenderParams] 60 : Bool moduleName[].CollisionShapesWire RefVariant[ClothingDebugRenderParams] 61 : Bool moduleName[].LengthFibers RefVariant[ClothingDebugRenderParams] 62 : Bool moduleName[].CrossSectionFibers RefVariant[ClothingDebugRenderParams] 63 : Bool moduleName[].BendingFibers RefVariant[ClothingDebugRenderParams] 64 : Bool moduleName[].ShearingFibers RefVariant[ClothingDebugRenderParams] 65 : Bool moduleName[].ZerostretchFibers RefVariant[ClothingDebugRenderParams] 66 : Bool moduleName[].TethersActive RefVariant[ClothingDebugRenderParams] 67 : Bool moduleName[].TethersInactive RefVariant[ClothingDebugRenderParams] 68 : Bool moduleName[].VirtualCollision RefVariant[ClothingDebugRenderParams] 69 : Bool moduleName[].FiberRange RefVariant[ClothingDebugRenderParams] 70 : Bool moduleName[].ShowInLocalSpace RefVariant[ClothingDebugRenderParams] 71 : Bool moduleName[].GlobalPose RefVariant[ClothingDebugRenderParams] 72 : Bool moduleName[].RecomputeSubmeshes RefVariant[ClothingDebugRenderParams] 73 : Bool moduleName[].RecomputeVertices RefVariant[ClothingDebugRenderParams] 74 : Bool moduleName[].PhysicsMeshIndices RefVariant[ClothingDebugRenderParams] 75 : Bool moduleName[].MassScale RefVariant[ClothingDebugRenderParams] 76 : Bool moduleName[].SelfCollision RefVariant[ClothingDebugRenderParams] 77 : Bool moduleName[].SelfCollisionWire RefVariant[ClothingDebugRenderParams] 78 : F32 moduleName[].SelfCollisionAttenuation RefVariant[ClothingDebugRenderParams] 79 : Bool moduleName[].SolverMode RefVariant[ClothingDebugRenderParams] 80 : Bool moduleName[].VISUALIZE_DESTRUCTIBLE_ACTOR RefVariant[DestructibleDebugRenderParams] 81 : F32 moduleName[].VISUALIZE_DESTRUCTIBLE_BOUNDS RefVariant[DestructibleDebugRenderParams] 82 : F32 moduleName[].VISUALIZE_DESTRUCTIBLE_SUPPORT RefVariant[DestructibleDebugRenderParams] 83 : Bool moduleName[].VISUALIZE_DESTRUCTIBLE_ACTOR_POSE RefVariant[DestructibleDebugRenderParams] 84 : F32 moduleName[].THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE RefVariant[DestructibleDebugRenderParams] 85 : Bool moduleName[].VISUALIZE_DESTRUCTIBLE_ACTOR_NAME RefVariant[DestructibleDebugRenderParams] 86 : F32 moduleName[].THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME RefVariant[DestructibleDebugRenderParams] 87 : Bool moduleName[].VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE RefVariant[DestructibleDebugRenderParams] 88 : F32 moduleName[].THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE RefVariant[DestructibleDebugRenderParams] 89 : Bool moduleName[].apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR RefVariant[EmitterDebugRenderParams] 90 : Bool moduleName[].apexEmitterParameters.VISUALIZE_TOTAL_INJECTED_AABB RefVariant[EmitterDebugRenderParams] 91 : Bool moduleName[].apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR_POSE RefVariant[EmitterDebugRenderParams] 92 : F32 moduleName[].apexEmitterParameters.THRESHOLD_DISTANCE_APEX_EMITTER_ACTOR_POSE RefVariant[EmitterDebugRenderParams] 93 : Bool moduleName[].apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR_NAME RefVariant[EmitterDebugRenderParams] 94 : F32 moduleName[].apexEmitterParameters.THRESHOLD_DISTANCE_APEX_EMITTER_ACTOR_NAME RefVariant[EmitterDebugRenderParams] 95 : Bool moduleName[].groundEmitterParameters.VISUALIZE_GROUND_EMITTER_ACTOR RefVariant[EmitterDebugRenderParams] 96 : Bool moduleName[].groundEmitterParameters.VISUALIZE_GROUND_EMITTER_SPHERE RefVariant[EmitterDebugRenderParams] 97 : Bool moduleName[].groundEmitterParameters.VISUALIZE_GROUND_EMITTER_GRID RefVariant[EmitterDebugRenderParams] 98 : Bool moduleName[].groundEmitterParameters.VISUALIZE_GROUND_EMITTER_RAYCAST RefVariant[EmitterDebugRenderParams] 99 : Bool moduleName[].groundEmitterParameters.VISUALIZE_GROUND_EMITTER_ACTOR_POSE RefVariant[EmitterDebugRenderParams] 100 : Bool moduleName[].groundEmitterParameters.VISUALIZE_GROUND_EMITTER_ACTOR_NAME RefVariant[EmitterDebugRenderParams] 101 : Bool moduleName[].impactEmitterParameters.VISUALIZE_IMPACT_EMITTER_ACTOR RefVariant[EmitterDebugRenderParams] 102 : Bool moduleName[].impactEmitterParameters.VISUALIZE_IMPACT_EMITTER_RAYCAST RefVariant[EmitterDebugRenderParams] 103 : Bool moduleName[].impactEmitterParameters.VISUALIZE_IMPACT_EMITTER_ACTOR_NAME RefVariant[EmitterDebugRenderParams] 104 : F32 moduleName[].impactEmitterParameters.THRESHOLD_DISTANCE_IMPACT_EMITTER_ACTOR_NAME RefVariant[EmitterDebugRenderParams] 105 : Bool moduleName[].VISUALIZE_FORCEFIELD_ACTOR RefVariant[ForceFieldDebugRenderParams] 106 : Bool moduleName[].VISUALIZE_IOFX_ACTOR RefVariant[IofxDebugRenderParams] 107 : Bool moduleName[].VISUALIZE_IOFX_BOUNDING_BOX RefVariant[IofxDebugRenderParams] 108 : Bool moduleName[].VISUALIZE_IOFX_ACTOR_NAME RefVariant[IofxDebugRenderParams] 109 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_ACTOR RefVariant[TurbulenceFSDebugRenderParams] 110 : Bool moduleName[].VISUALIZE_HEAT_SOURCE_ACTOR RefVariant[TurbulenceFSDebugRenderParams] 111 : Bool moduleName[].VISUALIZE_SUBSTANCE_SOURCE_ACTOR RefVariant[TurbulenceFSDebugRenderParams] 112 : Bool moduleName[].VISUALIZE_VELOCITY_SOURCE_ACTOR RefVariant[TurbulenceFSDebugRenderParams] 113 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_VELOCITY RefVariant[TurbulenceFSDebugRenderParams] 114 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_BBOX RefVariant[TurbulenceFSDebugRenderParams] 115 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_ACTOR_NAME RefVariant[TurbulenceFSDebugRenderParams] 116 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD RefVariant[TurbulenceFSDebugRenderParams] 117 : F32 moduleName[].TURBULENCE_FS_VELOCITY_FIELD_SCALE RefVariant[TurbulenceFSDebugRenderParams] 118 : U32 moduleName[].TURBULENCE_FS_VELOCITY_FIELD_SPACING RefVariant[TurbulenceFSDebugRenderParams] 119 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_TEMPERATURE_FIELD RefVariant[TurbulenceFSDebugRenderParams] 120 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_PRESSURE_FIELD RefVariant[TurbulenceFSDebugRenderParams] 121 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_DENSITY_FIELD RefVariant[TurbulenceFSDebugRenderParams] 122 : F32 moduleName[].TURBULENCE_FS_SCALAR_FIELD_SCALE RefVariant[TurbulenceFSDebugRenderParams] 123 : U32 moduleName[].TURBULENCE_FS_SCALAR_FIELD_SPACING RefVariant[TurbulenceFSDebugRenderParams] 124 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_STREAMLINES RefVariant[TurbulenceFSDebugRenderParams] 125 : F32 moduleName[].TURBULENCE_FS_STREAMLINES.tmax RefVariant[TurbulenceFSDebugRenderParams] 126 : F32 moduleName[].TURBULENCE_FS_STREAMLINES.tstep RefVariant[TurbulenceFSDebugRenderParams] 127 : Vec3 moduleName[].TURBULENCE_FS_STREAMLINES.grid RefVariant[TurbulenceFSDebugRenderParams] 128 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_PLANE RefVariant[TurbulenceFSDebugRenderParams] 129 : Vec3 moduleName[].TURBULENCE_FS_PLANE.normal RefVariant[TurbulenceFSDebugRenderParams] 130 : F32 moduleName[].TURBULENCE_FS_PLANE.offset RefVariant[TurbulenceFSDebugRenderParams] 131 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_GRID RefVariant[TurbulenceFSDebugRenderParams] 132 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_LOD RefVariant[TurbulenceFSDebugRenderParams] 133 : Bool moduleName[].VISUALIZE_TURBULENCE_FS_POSE RefVariant[TurbulenceFSDebugRenderParams] 134 : F32 moduleName[].TURBULENCE_FS_LOD RefVariant[TurbulenceFSDebugRenderParams] 135 : Bool moduleName[].VISUALIZE_HEAT_SOURCE_ACTOR RefVariant[ParticlesDebugRenderParams] 136 : Bool moduleName[].VISUALIZE_EFFECT_PACKAGE_ACTOR RefVariant[ParticlesDebugRenderParams]
'Bounds' : Draws the bounds of every apex actor
'Enable' : Enable/disable debug rendering
'LodBenefits' : LOD benefit debug visualization
'LodDistanceScale' : LOD distance debug visualization
'RelativeLodBenefitsScreenPos' : The y-axis value of the relative benefits bar (-1.0 - 1.0)
'RelativeLodBenefitsThickness' : The thickness scale of the relative benefits bar
'RenderBitangents' : Draws the bitangents (green) of the rendered mesh. (scalable)
'RenderNormals' : Draws the normals (blue) of the rendered mesh. (scalable)
'RenderTangents' : Draws the tangents (red) of the rendered mesh. (scalable)
'Scale' : Debug rendering scale