Describes the NxParameterized::Interface for 'DestructibleDebugRenderParams' : More...
#include <params.h>
Public Attributes | |
Bool | VISUALIZE_DESTRUCTIBLE_ACTOR |
'VISUALIZE_DESTRUCTIBLE_ACTOR' : Module switch - whether or not to visualize destruction. | |
F32 | VISUALIZE_DESTRUCTIBLE_BOUNDS |
'VISUALIZE_DESTRUCTIBLE_BOUNDS' : Shows the axis-aligned bounding box which contains all chunks for each destructible actor. | |
F32 | VISUALIZE_DESTRUCTIBLE_SUPPORT |
'VISUALIZE_DESTRUCTIBLE_SUPPORT' : Shows the support graph as lines and support chunks' bounding boxes. | |
Bool | VISUALIZE_DESTRUCTIBLE_ACTOR_POSE |
'VISUALIZE_DESTRUCTIBLE_ACTOR_POSE' : Shows the coordinate frame representing the local origin for unfractured destructibles. | |
F32 | THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE |
'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE' : If VISUALIZE_DESTRUCTIBLE_ACTOR_POSE is true, the maximum object-to-eye distance to draw the chunk poses. | |
Bool | VISUALIZE_DESTRUCTIBLE_ACTOR_NAME |
'VISUALIZE_DESTRUCTIBLE_ACTOR_NAME' : Shows the name of each destructible. | |
F32 | THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME |
'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME' : If VISUALIZE_DESTRUCTIBLE_ACTOR_NAME is true, the maximum object-to-eye distance to draw the actor names. | |
Bool | VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE |
'VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE' : Shows the coordinate frame representing the local origin for each chunk island. | |
F32 | THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE |
'THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE' : If VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE is true, the maximum object-to-eye distance to draw the fragment poses |
Describes the NxParameterized::Interface for 'DestructibleDebugRenderParams' :
DestructibleDebugRenderParams contains 9 fully qualified names --------------------------------------------- 1 : Bool VISUALIZE_DESTRUCTIBLE_ACTOR 2 : F32 VISUALIZE_DESTRUCTIBLE_BOUNDS 3 : F32 VISUALIZE_DESTRUCTIBLE_SUPPORT 4 : Bool VISUALIZE_DESTRUCTIBLE_ACTOR_POSE 5 : F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE 6 : Bool VISUALIZE_DESTRUCTIBLE_ACTOR_NAME 7 : F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME 8 : Bool VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE 9 : F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE
'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME' : If VISUALIZE_DESTRUCTIBLE_ACTOR_NAME is true, the maximum object-to-eye distance to draw the actor names.
'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE' : If VISUALIZE_DESTRUCTIBLE_ACTOR_POSE is true, the maximum object-to-eye distance to draw the chunk poses.
'THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE' : If VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE is true, the maximum object-to-eye distance to draw the fragment poses
'VISUALIZE_DESTRUCTIBLE_ACTOR' : Module switch - whether or not to visualize destruction.
'VISUALIZE_DESTRUCTIBLE_ACTOR_NAME' : Shows the name of each destructible.
'VISUALIZE_DESTRUCTIBLE_ACTOR_POSE' : Shows the coordinate frame representing the local origin for unfractured destructibles.
'VISUALIZE_DESTRUCTIBLE_BOUNDS' : Shows the axis-aligned bounding box which contains all chunks for each destructible actor.
'VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE' : Shows the coordinate frame representing the local origin for each chunk island.
'VISUALIZE_DESTRUCTIBLE_SUPPORT' : Shows the support graph as lines and support chunks' bounding boxes.