- c -
- cacheChunkOverlapsUpToDepth()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::DestructibleAsset
- cacheModuleData()
: nvidia::apex::Actor
- calculateControlPoints()
: nvidia::apex::Curve
- calculateCutoutUVMapping()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- calculateFollowingControlPoint()
: nvidia::apex::Curve
- calculateMeshBSP()
: nvidia::apex::ExplicitHierarchicalMesh
- calculateNormal()
: nvidia::apex::ExplicitRenderTriangle
- callPreSerializeCallback()
: NvParameterized::Interface
- check()
: nvidia::apex::TestFunctionInterface
- checkAlignments()
: NvParameterized::Interface
- checkResults()
: nvidia::apex::Scene
- checksum()
: NvParameterized::Interface
- checkUnitTests()
: nvidia::apex::TestBase
- child()
: NvParameterized::Definition
- chunkBounds()
: nvidia::apex::ExplicitHierarchicalMesh
- chunkCount()
: nvidia::apex::ExplicitHierarchicalMesh
- chunkFlags()
: nvidia::apex::ExplicitHierarchicalMesh
- chunkUniqueID()
: nvidia::apex::ExplicitHierarchicalMesh
- className()
: NvParameterized::Interface
- clear()
: nvidia::apex::ApexSDKCachedData
, nvidia::apex::ExplicitVertexFormat
, nvidia::apex::ExplicitHierarchicalMesh
, nvidia::apex::PhysXRenderBuffer
- clearActorTransforms()
: nvidia::apex::DestructibleAssetAuthoring
- clearAllBoneActors()
: nvidia::apex::ClothingAssetAuthoring
- clearBoneActors()
: nvidia::apex::ClothingAssetAuthoring
- clearChunkOverlaps()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::DestructibleAsset
- clearCollision()
: nvidia::apex::ClothingAssetAuthoring
- clearMeshes()
: nvidia::apex::ClothingAssetAuthoring
- clearTriangles()
: nvidia::apex::ClothingTriangleMesh
- clone()
: NvParameterized::Interface
- CollisionDesc()
: nvidia::apex::CollisionDesc
- ColorRGBA()
: nvidia::apex::ColorRGBA
- convexHullCount()
: nvidia::apex::ExplicitHierarchicalMesh
- convexHulls()
: nvidia::apex::ExplicitHierarchicalMesh
- cookChunks()
: nvidia::apex::DestructibleAssetAuthoring
- copy()
: NvParameterized::Interface
- copyToVertexFormat()
: nvidia::apex::ExplicitVertexFormat
- create()
: NvParameterized::Factory
- createActor()
: nvidia::apex::RenderMeshAsset
- createApexActor()
: nvidia::apex::Asset
- createApexAssetPreview()
: nvidia::apex::Asset
- createApexBoxShape()
: nvidia::apex::ApexSDK
- createApexCapsuleShape()
: nvidia::apex::ApexSDK
- createApexHalfSpaceShape()
: nvidia::apex::ApexSDK
- createApexRenderDebug()
: nvidia::apex::ApexSDK
- createApexSphereShape()
: nvidia::apex::ApexSDK
- createAsset()
: nvidia::apex::ApexSDK
- createAssetAuthoring()
: nvidia::apex::ApexSDK
- createAssetPreviewScene()
: nvidia::apex::ApexSDK
- createBoneBuffer()
: nvidia::apex::UserRenderResourceManager
- createChippedMesh()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createCollisionCapsule()
: nvidia::apex::ClothingActor
- createCollisionConvex()
: nvidia::apex::ClothingActor
- createCollisionPlane()
: nvidia::apex::ClothingActor
- createCollisionSphere()
: nvidia::apex::ClothingActor
- createCollisionTriangleMesh()
: nvidia::apex::ClothingActor
- createCutoutSet()
: nvidia::apex::FractureToolsAPI
- createDestructibleActorFromDeserializedState()
: nvidia::apex::DestructibleAsset
- createDestructibleActorJoint()
: nvidia::apex::ModuleDestructible
- createEmptyPhysicalMesh()
: nvidia::apex::ModuleClothing
- createExplicitHierarchicalMesh()
: nvidia::apex::FractureToolsAPI
- createExplicitHierarchicalMeshConvexHull()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createForceSampleBatch()
: nvidia::apex::ModuleFieldSampler
- createHierarchicallySplitMesh()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createIndexBuffer()
: nvidia::apex::UserRenderResourceManager
- createInstanceBuffer()
: nvidia::apex::UserRenderResourceManager
- createIofxRenderableIterator()
: nvidia::apex::ModuleIofx
- createIosActor()
: nvidia::apex::IosAsset
- createMemoryReadStream()
: nvidia::apex::ApexSDK
- createMemoryWriteStream()
: nvidia::apex::ApexSDK
- createMirrorScene()
: nvidia::apex::Scene
- createModule()
: nvidia::apex::ApexSDK
- createNvParameterized()
: NvParameterized::Traits
- createPhysX3DescTemplate()
: nvidia::apex::ActorSource
- createReductionMap()
: nvidia::apex::RenderMeshAssetAuthoring
- createRenderableIterator()
: nvidia::apex::Module
, nvidia::apex::Context
- createRenderBuffer()
: nvidia::apex::UserRenderCallback
- createRenderMesh()
: nvidia::apex::RenderMeshAssetAuthoring
- createRenderSurface()
: nvidia::apex::UserRenderCallback
- createRenderVolume()
: nvidia::apex::ModuleIofx
- createResource()
: nvidia::apex::UserRenderResourceManager
- createScatterMeshSites()
: nvidia::apex::FractureToolsAPI
, nvidia::apex::DestructibleAssetAuthoring
- createScene()
: nvidia::apex::ApexSDK
- createSerializer()
: nvidia::apex::ApexSDK
- createSingleLayeredMesh()
: nvidia::apex::ModuleClothing
- createSpriteBuffer()
: nvidia::apex::UserRenderResourceManager
- createStream()
: nvidia::apex::ApexSDK
- createSurfaceBuffer()
: nvidia::apex::UserRenderResourceManager
- createVertexBuffer()
: nvidia::apex::UserRenderResourceManager
- createVoronoiSitesInsideMesh()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- createVoronoiSplitMesh()
: nvidia::apex::DestructibleAssetAuthoring
, nvidia::apex::FractureToolsAPI
- CutoutParameters()
: FractureTools::CutoutParameters
Generated on Sat Dec 1 2018 15:52:06
Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway,
Santa Clara, CA 95050 U.S.A. All rights reserved.