00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef IOFX_ASSET_H 00031 #define IOFX_ASSET_H 00032 00033 #include "Apex.h" 00034 #include "ModifierDefs.h" 00035 00036 namespace nvidia 00037 { 00038 namespace apex 00039 { 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 #define IOFX_AUTHORING_TYPE_NAME "IOFX" 00044 00045 class Modifier; 00046 class ApexActor; 00047 00052 class IofxAsset : public Asset, public Context 00053 { 00054 public: 00056 virtual const char* getSpriteMaterialName() const = 0; 00057 00059 virtual uint32_t getMeshAssetCount() const = 0; 00060 00063 virtual const char* getMeshAssetName(uint32_t index = 0) const = 0; 00064 00067 virtual uint32_t getMeshAssetWeight(uint32_t index = 0) const = 0; 00068 00070 virtual const Modifier* getSpawnModifiers(uint32_t& outCount) const = 0; 00071 00073 virtual const Modifier* getContinuousModifiers(uint32_t& outCount) const = 0; 00074 00078 virtual float getScaleUpperBound(float maxVelocity) const = 0; 00079 00082 virtual void addDependentActor(ApexActor* actor) = 0; 00083 }; 00084 00088 class IofxAssetAuthoring : public AssetAuthoring 00089 { 00090 }; 00091 00092 PX_POP_PACK 00093 00094 } 00095 } // namespace nvidia 00096 00097 #endif // IOFX_ASSET_H