IofxAsset.h
00001 //
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00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef IOFX_ASSET_H
00031 #define IOFX_ASSET_H
00032 
00033 #include "Apex.h"
00034 #include "ModifierDefs.h"
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 #define IOFX_AUTHORING_TYPE_NAME "IOFX"
00044 
00045 class Modifier;
00046 class ApexActor;
00047 
00052 class IofxAsset : public Asset, public Context
00053 {
00054 public:
00056     virtual const char*                     getSpriteMaterialName() const = 0;
00057 
00059     virtual uint32_t                        getMeshAssetCount() const = 0;
00060     
00063     virtual const char*                     getMeshAssetName(uint32_t index = 0) const = 0;
00064     
00067     virtual uint32_t                        getMeshAssetWeight(uint32_t index = 0) const = 0;
00068 
00070     virtual const Modifier*                 getSpawnModifiers(uint32_t& outCount) const = 0;
00071     
00073     virtual const Modifier*                 getContinuousModifiers(uint32_t& outCount) const = 0;
00074 
00078     virtual float                           getScaleUpperBound(float maxVelocity) const = 0;
00079 
00082     virtual void                            addDependentActor(ApexActor* actor) = 0;
00083 };
00084 
00088 class IofxAssetAuthoring : public AssetAuthoring
00089 {
00090 };
00091 
00092 PX_POP_PACK
00093 
00094 }
00095 } // namespace nvidia
00096 
00097 #endif // IOFX_ASSET_H

Generated on Sat Dec 1 2018 15:52:05

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