Modifier contains all of the data necessary to apply a single modifier type to a particle system. More...
#include <Modifier.h>
Public Member Functions | |
virtual ModifierTypeEnum | getModifierType () const =0 |
getModifierType returns the enumerated type associated with this class. | |
virtual uint32_t | getModifierUsage () const =0 |
getModifierUsage returns the usage scenarios allowed for a particular modifier. | |
virtual uint32_t | getModifierSpriteSemantics () |
returns a bitmap that includes every sprite semantic that the modifier updates | |
virtual uint32_t | getModifierMeshSemantics () |
returns a bitmap that includes every mesh(instance) semantic that the modifier updates |
Modifier contains all of the data necessary to apply a single modifier type to a particle system.
Generally this combines some physical transformation with parameters specified at authoring time to modify the look of the final effect.