APEX asset preview force field asset. More...
#include <ForceFieldPreview.h>
Public Member Functions | |
virtual void | setIconScale (float scale)=0 |
virtual void | setDetailLevel (uint32_t detail)=0 |
Protected Member Functions | |
ForceFieldPreview () |
APEX asset preview force field asset.
nvidia::apex::ForceFieldPreview::ForceFieldPreview | ( | ) | [inline, protected] |
virtual void nvidia::apex::ForceFieldPreview::setDetailLevel | ( | uint32_t | detail | ) | [pure virtual] |
Set the detail level of the preview rendering by selecting which features to enable. Any, all, or none of the following masks may be added together to select what should be drawn. The defines for the individual items are FORCEFIELD_DRAW_NOTHING, FORCEFIELD_DRAW_ICON, FORCEFIELD_DRAW_BOUNDARIES, FORCEFIELD_DRAW_WITH_CYLINDERS. All items may be drawn using the macro FORCEFIELD_DRAW_FULL_DETAIL and FORCEFIELD_DRAW_FULL_DETAIL_BOLD.
virtual void nvidia::apex::ForceFieldPreview::setIconScale | ( | float | scale | ) | [pure virtual] |
Set the scale of the icon. The unscaled icon has is 1.0x1.0 game units. By default the scale of the icon is 1.0. (unscaled)