00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef FORCE_FIELD_PREVIEW_H 00031 #define FORCE_FIELD_PREVIEW_H 00032 00033 #include "Apex.h" 00034 #include "AssetPreview.h" 00035 00036 namespace nvidia 00037 { 00038 namespace apex 00039 { 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 class RenderDebugInterface; 00044 00045 namespace APEX_FORCEFIELD 00046 { 00051 static const uint32_t FORCEFIELD_DRAW_NOTHING = (0x00); 00056 static const uint32_t FORCEFIELD_DRAW_ICON = (0x01); 00061 static const uint32_t FORCEFIELD_DRAW_BOUNDARIES = (0x2); 00066 static const uint32_t FORCEFIELD_DRAW_WITH_CYLINDERS = (0x4); 00071 static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL = (FORCEFIELD_DRAW_ICON + FORCEFIELD_DRAW_BOUNDARIES); 00076 static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL_BOLD = (FORCEFIELD_DRAW_FULL_DETAIL + FORCEFIELD_DRAW_WITH_CYLINDERS); 00077 } 00078 00082 class ForceFieldPreview : public AssetPreview 00083 { 00084 public: 00090 virtual void setIconScale(float scale) = 0; 00098 virtual void setDetailLevel(uint32_t detail) = 0; 00099 00100 protected: 00101 ForceFieldPreview() {}; 00102 }; 00103 00104 00105 PX_POP_PACK 00106 00107 } // namespace apex 00108 } // namespace nvidia 00109 00110 #endif // FORCE_FIELD_PREVIEW_H