00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef GROUND_EMITTER_ACTOR_H 00031 #define GROUND_EMITTER_ACTOR_H 00032 00033 #include "Apex.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 class GroundEmitterAsset; 00044 class RenderVolume; 00045 00052 class MaterialLookupCallback 00053 { 00054 public: 00056 struct MaterialRequest 00057 { 00058 PxVec3 samplePosition; 00059 uint32_t outMaterialID; 00060 }; 00061 00067 virtual void requestMaterialLookups(uint32_t requestCount, MaterialRequest* reqList) = 0; 00068 00069 virtual ~MaterialLookupCallback() {} 00070 }; 00071 00073 class GroundEmitterActor : public Actor 00074 { 00075 protected: 00076 virtual ~GroundEmitterActor() {} 00077 00078 public: 00082 virtual GroundEmitterAsset* getEmitterAsset() const = 0; 00083 00087 virtual const PxMat44 getPose() const = 0; 00091 virtual void setPose(const PxMat44& pos) = 0; 00092 00094 virtual void setMaterialLookupCallback(MaterialLookupCallback*) = 0; 00095 00097 virtual MaterialLookupCallback* getMaterialLookupCallback() const = 0; 00098 00103 virtual void setAttachActor(PxActor*) = 0; 00104 00108 virtual void setAttachRelativePosition(const PxVec3& pos) = 0; 00109 00111 virtual const PxActor* getAttachActor() const = 0; 00112 00114 virtual const PxVec3& getAttachRelativePosition() const = 0; 00115 00116 /* Override some asset settings at run time */ 00117 00119 virtual void setDensity(const float&) = 0; 00120 00122 virtual void setRadius(float) = 0; 00123 00125 virtual void setMaxRaycastsPerFrame(uint32_t) = 0; 00126 00128 virtual void setRaycastHeight(float) = 0; 00129 00136 virtual void setSpawnHeight(float) = 0; 00137 00139 virtual const float & getDensity() const = 0; 00140 00142 virtual float getRadius() const = 0; 00143 00145 virtual uint32_t getMaxRaycastsPerFrame() const = 0; 00146 00148 virtual float getRaycastHeight() const = 0; 00149 00155 virtual float getSpawnHeight() const = 0; 00156 00158 virtual void setRaycastCollisionGroups(uint32_t) = 0; 00159 00161 virtual void setRaycastCollisionGroupsMask(physx::PxFilterData*) = 0; 00162 00163 00165 virtual uint32_t getRaycastCollisionGroups() const = 0; 00166 00169 virtual void setPreferredRenderVolume(RenderVolume* volume) = 0; 00170 }; 00171 00172 00173 PX_POP_PACK 00174 00175 } 00176 } // end namespace nvidia 00177 00178 #endif // GROUND_EMITTER_ACTOR_H