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- a -
acquireRenderProxy() :
nvidia::apex::ClothingActor
addBoneCapsule() :
nvidia::apex::ClothingAssetAuthoring
addBoneConvex() :
nvidia::apex::ClothingAssetAuthoring
addPlatformToGraphicalLod() :
nvidia::apex::ClothingAssetAuthoring
addTriangle() :
nvidia::apex::ClothingTriangleMesh
addTriangles() :
nvidia::apex::ClothingTriangleMesh
allocateConstrainCoefficientBuffer() :
nvidia::apex::ClothingPhysicalMesh
allocateMasterFlagsBuffer() :
nvidia::apex::ClothingPhysicalMesh
applyTransformation() :
nvidia::apex::ClothingAssetAuthoring
attachVertexToGlobalPosition() :
nvidia::apex::ClothingActor
- c -
clearAllBoneActors() :
nvidia::apex::ClothingAssetAuthoring
clearBoneActors() :
nvidia::apex::ClothingAssetAuthoring
clearCollision() :
nvidia::apex::ClothingAssetAuthoring
clearMeshes() :
nvidia::apex::ClothingAssetAuthoring
clearTriangles() :
nvidia::apex::ClothingTriangleMesh
createCollisionCapsule() :
nvidia::apex::ClothingActor
createCollisionConvex() :
nvidia::apex::ClothingActor
createCollisionPlane() :
nvidia::apex::ClothingActor
createCollisionSphere() :
nvidia::apex::ClothingActor
createCollisionTriangleMesh() :
nvidia::apex::ClothingActor
createEmptyPhysicalMesh() :
nvidia::apex::ModuleClothing
createSingleLayeredMesh() :
nvidia::apex::ModuleClothing
- f -
freeVertex() :
nvidia::apex::ClothingActor
- g -
getActor() :
nvidia::apex::ClothingAsset
getActorDesc() :
nvidia::apex::ClothingActor
getBiggestMaxDistance() :
nvidia::apex::ClothingAsset
getBoneBasePose() :
nvidia::apex::ClothingAsset
getBoneBindPose() :
nvidia::apex::ClothingAssetAuthoring
getBoneIndices() :
nvidia::apex::ClothingPhysicalMesh
getBoneMapping() :
nvidia::apex::ClothingAsset
getBoneName() :
nvidia::apex::ClothingAsset
getBoneWeights() :
nvidia::apex::ClothingPhysicalMesh
getBoundingBox() :
nvidia::apex::ClothingAsset
getClothingMaterial() :
nvidia::apex::ClothingActor
getClothingPhysicalMesh() :
nvidia::apex::ClothingAssetAuthoring
getClothSolverMode() :
nvidia::apex::ClothingActor
,
nvidia::apex::ClothingAsset
getConstrainCoefficientBuffer() :
nvidia::apex::ClothingPhysicalMesh
getConstrainCoefficients() :
nvidia::apex::ClothingPhysicalMesh
getCurrentBoneSkinningMatrices() :
nvidia::apex::ClothingActor
getGlobalPose() :
nvidia::apex::ClothingActor
getGraphicalLod() :
nvidia::apex::ClothingActor
getGraphicalLodValue() :
nvidia::apex::ClothingAsset
getIndices() :
nvidia::apex::ClothingPhysicalMesh
getLodValue() :
nvidia::apex::ClothingAssetAuthoring
getMasterFlagsBuffer() :
nvidia::apex::ClothingPhysicalMesh
getMaterialLibrary() :
nvidia::apex::ClothingAssetAuthoring
getMaxDistanceBlendTime() :
nvidia::apex::ClothingActor
getMaximumSimulationBudget() :
nvidia::apex::ClothingActor
getMeshSkinningMap() :
nvidia::apex::ClothingAsset
getMeshSkinningMapSize() :
nvidia::apex::ClothingAsset
getNormals() :
nvidia::apex::ClothingPhysicalMesh
getNumActors() :
nvidia::apex::ClothingAsset
getNumBones() :
nvidia::apex::ClothingAsset
getNumBonesPerVertex() :
nvidia::apex::ClothingPhysicalMesh
getNumGraphicalLodLevels() :
nvidia::apex::ClothingAsset
getNumGraphicalVerticesActive() :
nvidia::apex::ClothingActor
getNumIndices() :
nvidia::apex::ClothingPhysicalMesh
getNumLods() :
nvidia::apex::ClothingAssetAuthoring
getNumMaxDistance0Vertices() :
nvidia::apex::ClothingPhysicalMesh
getNumPlanes() :
nvidia::apex::ClothingConvex
getNumPlatforms() :
nvidia::apex::ClothingAssetAuthoring
getNumSimulatedIndices() :
nvidia::apex::ClothingPhysicalMesh
getNumSimulatedVertices() :
nvidia::apex::ClothingPhysicalMesh
getNumSimulationVertices() :
nvidia::apex::ClothingActor
getNumUsedBones() :
nvidia::apex::ClothingAsset
getNumVertices() :
nvidia::apex::ClothingPhysicalMesh
getPhysicalMeshNormals() :
nvidia::apex::ClothingActor
getPhysicalMeshPositions() :
nvidia::apex::ClothingActor
getPlane() :
nvidia::apex::ClothingPlane
getPlanes() :
nvidia::apex::ClothingConvex
getPlatform() :
nvidia::apex::ClothingAssetAuthoring
getPose() :
nvidia::apex::ClothingTriangleMesh
getPosition() :
nvidia::apex::ClothingSphere
getRadius() :
nvidia::apex::ClothingSphere
getRefCount() :
nvidia::apex::ClothingSphere
,
nvidia::apex::ClothingPlane
getRenderGlobalPose() :
nvidia::apex::ClothingActor
getRenderMeshAsset() :
nvidia::apex::ClothingAsset
getRenderMeshAssetAuthoring() :
nvidia::apex::ClothingAssetAuthoring
getSimulationNormals() :
nvidia::apex::ClothingActor
getSimulationPositions() :
nvidia::apex::ClothingActor
getSimulationVelocities() :
nvidia::apex::ClothingActor
getSpheres() :
nvidia::apex::ClothingCapsule
getStats() :
nvidia::apex::ClothingPhysicalMesh
getType() :
nvidia::apex::ClothingCollision
getVertices() :
nvidia::apex::ClothingPhysicalMesh
- h -
hasSimulatedData() :
nvidia::apex::ClothingRenderProxy
- i -
isCapsule() :
nvidia::apex::ClothingCollision
isConvex() :
nvidia::apex::ClothingCollision
isFrozen() :
nvidia::apex::ClothingActor
isHalfPrecisionAllowed() :
nvidia::apex::ClothingActor
isPlane() :
nvidia::apex::ClothingCollision
isSphere() :
nvidia::apex::ClothingCollision
isTetrahedralMesh() :
nvidia::apex::ClothingPhysicalMesh
isTriangleMesh() :
nvidia::apex::ClothingCollision
isVisible() :
nvidia::apex::ClothingActor
- l -
lockTriangles() :
nvidia::apex::ClothingTriangleMesh
lockTrianglesWrite() :
nvidia::apex::ClothingTriangleMesh
- p -
prepareMorphTargetMapping() :
nvidia::apex::ClothingAsset
- r -
rayCast() :
nvidia::apex::ClothingActor
releaseGraphicalData() :
nvidia::apex::ClothingAsset
releaseWithPlanes() :
nvidia::apex::ClothingConvex
releaseWithSpheres() :
nvidia::apex::ClothingCapsule
remapBoneIndex() :
nvidia::apex::ClothingAsset
removePlatform() :
nvidia::apex::ClothingAssetAuthoring
removeTriangle() :
nvidia::apex::ClothingTriangleMesh
removeTriangles() :
nvidia::apex::ClothingTriangleMesh
- s -
setBoneBindPose() :
nvidia::apex::ClothingAssetAuthoring
setBoneInfo() :
nvidia::apex::ClothingAssetAuthoring
setClothingMaterial() :
nvidia::apex::ClothingActor
setCollision() :
nvidia::apex::ClothingAssetAuthoring
setDefaultConstrainCoefficients() :
nvidia::apex::ClothingAssetAuthoring
setDeriveNormalsFromBones() :
nvidia::apex::ClothingAssetAuthoring
setExportScale() :
nvidia::apex::ClothingAssetAuthoring
setFrozen() :
nvidia::apex::ClothingActor
setGeometry() :
nvidia::apex::ClothingPhysicalMesh
setGraphicalLOD() :
nvidia::apex::ClothingActor
setHalfPrecision() :
nvidia::apex::ClothingActor
setInvalidConstrainCoefficients() :
nvidia::apex::ClothingAssetAuthoring
setMaterialLibrary() :
nvidia::apex::ClothingAssetAuthoring
setMaxDistanceBlendTime() :
nvidia::apex::ClothingActor
setMeshes() :
nvidia::apex::ClothingAssetAuthoring
setOverrideMaterial() :
nvidia::apex::ClothingActor
setPlane() :
nvidia::apex::ClothingPlane
setPose() :
nvidia::apex::ClothingTriangleMesh
setPosition() :
nvidia::apex::ClothingSphere
setRadius() :
nvidia::apex::ClothingSphere
setRootBone() :
nvidia::apex::ClothingAssetAuthoring
setSimulationDisableCCD() :
nvidia::apex::ClothingAssetAuthoring
setSimulationGravityDirection() :
nvidia::apex::ClothingAssetAuthoring
setSimulationHierarchicalLevels() :
nvidia::apex::ClothingAssetAuthoring
setSimulationRestLengthScale() :
nvidia::apex::ClothingAssetAuthoring
setSimulationSleepLinearVelocity() :
nvidia::apex::ClothingAssetAuthoring
setSimulationThickness() :
nvidia::apex::ClothingAssetAuthoring
setSimulationTwowayInteraction() :
nvidia::apex::ClothingAssetAuthoring
setSimulationUntangling() :
nvidia::apex::ClothingAssetAuthoring
setSimulationVirtualParticleDensity() :
nvidia::apex::ClothingAssetAuthoring
setVelocityCallback() :
nvidia::apex::ClothingActor
setVisible() :
nvidia::apex::ClothingActor
setWind() :
nvidia::apex::ClothingActor
simplify() :
nvidia::apex::ClothingPhysicalMesh
- u -
unlockTriangles() :
nvidia::apex::ClothingTriangleMesh
updateBindPoses() :
nvidia::apex::ClothingAssetAuthoring
updateMaxDistanceScale() :
nvidia::apex::ClothingActor
updateState() :
nvidia::apex::ClothingActor
,
nvidia::apex::ClothingPreview
- v -
velocityShader() :
nvidia::apex::ClothingVelocityCallback
Generated on Sat Dec 1 2018 15:51:51
Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.