Sphere collision of a clothing actor. More...
#include <ClothingCollision.h>
Public Member Functions | |
virtual void | setPosition (const PxVec3 &position)=0 |
Sets the position of this sphere. | |
virtual const PxVec3 & | getPosition () const =0 |
Returns the position of this sphere. | |
virtual void | setRadius (float radius)=0 |
Sets the radius of this sphere. | |
virtual float | getRadius () const =0 |
Returns the Radius of this sphere. | |
virtual uint32_t | getRefCount () const =0 |
Returns the number of capsules that reference this plane. |
Sphere collision of a clothing actor.
virtual void nvidia::apex::ClothingSphere::setRadius | ( | float | radius | ) | [pure virtual] |
Sets the radius of this sphere.
Sets the Radius of this sphere.