APEX Particle System Asset Authoring class. More...
#include <BasicIosAsset.h>
Public Member Functions | |
virtual void | setParticleRadius (float)=0 |
Set the radius of a particle. | |
virtual void | setRestDensity (float)=0 |
Set the rest density of a particle. | |
virtual void | setMaxInjectedParticleCount (float count)=0 |
Set the maximum number of particles that are allowed to be newly created on each frame. | |
virtual void | setMaxParticleCount (uint32_t count)=0 |
Set the maximum number of particles that this IOS can simulate. | |
virtual void | setParticleMass (float)=0 |
Set the mass of a particle. | |
virtual void | setCollisionGroupName (const char *collisionGroupName)=0 |
Set the (NRP) name for the collision group. | |
virtual void | setCollisionGroupMaskName (const char *collisionGroupMaskName)=0 |
Set the (NRP) name for the collision group mask. | |
Protected Member Functions | |
virtual | ~BasicIosAssetAuthoring () |
APEX Particle System Asset Authoring class.
virtual nvidia::apex::BasicIosAssetAuthoring::~BasicIosAssetAuthoring | ( | ) | [inline, protected, virtual] |
virtual void nvidia::apex::BasicIosAssetAuthoring::setCollisionGroupMaskName | ( | const char * | collisionGroupMaskName | ) | [pure virtual] |
Set the (NRP) name for the collision group mask.
virtual void nvidia::apex::BasicIosAssetAuthoring::setCollisionGroupName | ( | const char * | collisionGroupName | ) | [pure virtual] |
Set the (NRP) name for the collision group.
virtual void nvidia::apex::BasicIosAssetAuthoring::setMaxInjectedParticleCount | ( | float | count | ) | [pure virtual] |
Set the maximum number of particles that are allowed to be newly created on each frame.
virtual void nvidia::apex::BasicIosAssetAuthoring::setMaxParticleCount | ( | uint32_t | count | ) | [pure virtual] |
Set the maximum number of particles that this IOS can simulate.
virtual void nvidia::apex::BasicIosAssetAuthoring::setParticleMass | ( | float | ) | [pure virtual] |
Set the mass of a particle.
virtual void nvidia::apex::BasicIosAssetAuthoring::setParticleRadius | ( | float | ) | [pure virtual] |
Set the radius of a particle.
virtual void nvidia::apex::BasicIosAssetAuthoring::setRestDensity | ( | float | ) | [pure virtual] |
Set the rest density of a particle.