00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef BASIC_IOS_ASSET_H 00031 #define BASIC_IOS_ASSET_H 00032 00033 #include "Apex.h" 00034 #include <limits.h> 00035 00036 namespace nvidia 00037 { 00038 namespace apex 00039 { 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 #define BASIC_IOS_AUTHORING_TYPE_NAME "BasicIosAsset" 00044 00048 class BasicIosAsset : public IosAsset 00049 { 00050 public: 00051 00053 virtual float getParticleRadius() const = 0; 00054 00056 virtual float getRestDensity() const = 0; 00057 00059 virtual float getMaxInjectedParticleCount() const = 0; 00060 00062 virtual uint32_t getMaxParticleCount() const = 0; 00063 00065 virtual float getParticleMass() const = 0; 00066 00067 protected: 00068 virtual ~BasicIosAsset() {} 00069 }; 00070 00074 class BasicIosAssetAuthoring : public AssetAuthoring 00075 { 00076 public: 00077 00079 virtual void setParticleRadius(float) = 0; 00080 00082 virtual void setRestDensity(float) = 0; 00083 00085 virtual void setMaxInjectedParticleCount(float count) = 0; 00086 00088 virtual void setMaxParticleCount(uint32_t count) = 0; 00089 00091 virtual void setParticleMass(float) = 0; 00092 00094 virtual void setCollisionGroupName(const char* collisionGroupName) = 0; 00095 00097 virtual void setCollisionGroupMaskName(const char* collisionGroupMaskName) = 0; 00098 00099 protected: 00100 virtual ~BasicIosAssetAuthoring() {} 00101 }; 00102 00103 PX_POP_PACK 00104 00105 } 00106 } // namespace nvidia 00107 00108 #endif // BASIC_IOS_ASSET_H