a simple u, v coordinate struct More...
#include <RenderMeshAsset.h>
Public Member Functions | |
VertexUV (float _u, float _v) | |
Constructor. | |
VertexUV (const float uv[]) | |
Constructor. | |
void | set (float _u, float _v) |
Set coordinates. | |
void | set (const float uv[]) |
Set coordinates. | |
float & | operator[] (int i) |
operator [] | |
const float & | operator[] (int i) const |
const operator [] | |
Public Attributes | |
float | u |
coordinate | |
float | v |
coordinate |
a simple u, v coordinate struct