User provided renderer interface. More...
#include <UserRenderer.h>
Public Member Functions | |
virtual void | renderResource (const RenderContext &context)=0 |
Render a resource. |
User provided renderer interface.
virtual void nvidia::apex::UserRenderer::renderResource | ( | const RenderContext & | context | ) | [pure virtual] |
Render a resource.
Renderable::dispatchRenderResouces() will call this function as many times as possible to render all of the actor's sub-meshes.