Used for storing index data for rendering. More...
#include <UserRenderIndexBuffer.h>
Public Member Functions | |
virtual bool | getInteropResourceHandle (CUgraphicsResource &handle) |
virtual void | writeBuffer (const void *srcData, uint32_t srcStride, uint32_t firstDestElement, uint32_t numElements)=0 |
write some data into the buffer. |
Used for storing index data for rendering.
virtual bool nvidia::apex::UserRenderIndexBuffer::getInteropResourceHandle | ( | CUgraphicsResource & | handle | ) | [inline, virtual] |
Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID)