Descriptor to generate a bone buffer. More...
#include <UserRenderBoneBufferDesc.h>
Public Member Functions | |
bool | isValid (void) const |
Check if parameter's values are correct. | |
Public Attributes | |
uint32_t | maxBones |
The maximum amount of bones this buffer will ever hold. | |
RenderBufferHint::Enum | hint |
Hint on how often this buffer is updated. | |
RenderDataFormat::Enum | buffersRequest [RenderBoneSemantic::NUM_SEMANTICS] |
Array of semantics with the corresponding format. |
Descriptor to generate a bone buffer.
This descriptor is filled out by APEX and helps as a guide how the bone buffer should be generated.
RenderDataFormat::Enum nvidia::apex::UserRenderBoneBufferDesc::buffersRequest[RenderBoneSemantic::NUM_SEMANTICS] |
Array of semantics with the corresponding format.
RenderDataFormat::UNSPECIFIED is used for semantics that are disabled