00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef USER_RENDER_BONE_BUFFER_DESC_H 00031 #define USER_RENDER_BONE_BUFFER_DESC_H 00032 00038 #include "RenderDataFormat.h" 00039 #include "UserRenderResourceManager.h" 00040 00041 namespace nvidia 00042 { 00043 namespace apex 00044 { 00045 00046 PX_PUSH_PACK_DEFAULT 00047 00051 struct RenderBoneSemantic 00052 { 00056 enum Enum 00057 { 00058 POSE = 0, 00059 PREVIOUS_POSE, 00060 NUM_SEMANTICS 00061 }; 00062 }; 00063 00064 00065 00072 class UserRenderBoneBufferDesc 00073 { 00074 public: 00075 UserRenderBoneBufferDesc(void) 00076 { 00077 maxBones = 0; 00078 hint = RenderBufferHint::STATIC; 00079 for (uint32_t i = 0; i < RenderBoneSemantic::NUM_SEMANTICS; i++) 00080 { 00081 buffersRequest[i] = RenderDataFormat::UNSPECIFIED; 00082 } 00083 } 00084 00088 bool isValid(void) const 00089 { 00090 uint32_t numFailed = 0; 00091 return (numFailed == 0); 00092 } 00093 00094 public: 00098 uint32_t maxBones; 00099 00103 RenderBufferHint::Enum hint; 00104 00110 RenderDataFormat::Enum buffersRequest[RenderBoneSemantic::NUM_SEMANTICS]; 00111 }; 00112 00113 PX_POP_PACK 00114 00115 } 00116 } // end namespace nvidia::apex 00117 00118 #endif