UserRenderBoneBufferDesc.h
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00027 
00028 
00029 
00030 #ifndef USER_RENDER_BONE_BUFFER_DESC_H
00031 #define USER_RENDER_BONE_BUFFER_DESC_H
00032 
00038 #include "RenderDataFormat.h"
00039 #include "UserRenderResourceManager.h"
00040 
00041 namespace nvidia
00042 {
00043 namespace apex
00044 {
00045 
00046 PX_PUSH_PACK_DEFAULT
00047 
00051 struct RenderBoneSemantic
00052 {
00056     enum Enum
00057     {
00058         POSE = 0,       
00059         PREVIOUS_POSE,  
00060         NUM_SEMANTICS   
00061     };
00062 };
00063 
00064 
00065 
00072 class UserRenderBoneBufferDesc
00073 {
00074 public:
00075     UserRenderBoneBufferDesc(void)
00076     {
00077         maxBones = 0;
00078         hint     = RenderBufferHint::STATIC;
00079         for (uint32_t i = 0; i < RenderBoneSemantic::NUM_SEMANTICS; i++)
00080         {
00081             buffersRequest[i] = RenderDataFormat::UNSPECIFIED;
00082         }
00083     }
00084 
00088     bool isValid(void) const
00089     {
00090         uint32_t numFailed = 0;
00091         return (numFailed == 0);
00092     }
00093 
00094 public:
00098     uint32_t                maxBones;
00099 
00103     RenderBufferHint::Enum  hint;
00104 
00110     RenderDataFormat::Enum  buffersRequest[RenderBoneSemantic::NUM_SEMANTICS];
00111 };
00112 
00113 PX_POP_PACK
00114 
00115 }
00116 } // end namespace nvidia::apex
00117 
00118 #endif

Generated on Sat Dec 1 2018 15:52:06

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