The Turbulence renderable represents a unit of rendering. More...
#include <TurbulenceRenderable.h>
Public Member Functions | |
virtual const TurbulenceRenderData * | getRenderData () const =0 |
Return render data. | |
virtual const physx::PxBounds3 & | getBounds () const =0 |
Return AABB of this renderable. |
The Turbulence renderable represents a unit of rendering.
It contains complete information to render one Turbulence Actor.