TurbulenceRenderData stores render data for one Turbulence Renderable. More...
#include <TurbulenceRenderable.h>
Public Attributes | |
UserRenderSurfaceDesc | fieldSurfaceDescs [TurbulenceFieldType::MAX_COUNT] |
UserRenderSurfaceDesc array for all field types. | |
UserRenderSurface * | fieldSurfaces [TurbulenceFieldType::MAX_COUNT] |
UserRenderSurface array for all field types. |
TurbulenceRenderData stores render data for one Turbulence Renderable.