UserRenderResourceManager.h
Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef USER_RENDER_RESOURCE_MANAGER_H
00031 #define USER_RENDER_RESOURCE_MANAGER_H
00032 
00038 #include "ApexUsingNamespace.h"
00039 
00040 namespace nvidia
00041 {
00042 namespace apex
00043 {
00044 
00045 PX_PUSH_PACK_DEFAULT
00046 
00047 class UserRenderVertexBuffer;
00048 class UserRenderVertexBufferDesc;
00049 class UserRenderIndexBuffer;
00050 class UserRenderIndexBufferDesc;
00051 class UserRenderSurfaceBuffer;
00052 class UserRenderSurfaceBufferDesc;
00053 class UserRenderBoneBuffer;
00054 class UserRenderBoneBufferDesc;
00055 class UserRenderInstanceBuffer;
00056 class UserRenderInstanceBufferDesc;
00057 class UserRenderSpriteBuffer;
00058 class UserRenderSpriteBufferDesc;
00059 class UserRenderResource;
00060 class UserRenderResourceDesc;
00061 class UserOpaqueMesh;
00062 class UserOpaqueMeshDesc;
00063 
00064 class UserRenderSpriteTextureDesc;
00065 
00069 struct RenderPrimitiveType
00070 {
00074     enum Enum
00075     {
00076         UNKNOWN = 0,
00077 
00078         TRIANGLES,
00079         TRIANGLE_STRIP,
00080 
00081         LINES,
00082         LINE_STRIP,
00083 
00084         POINTS,
00085         POINT_SPRITES,
00086     };
00087 };
00088 
00092 struct RenderCullMode
00093 {
00097     enum Enum
00098     {
00099         CLOCKWISE = 0,
00100         COUNTER_CLOCKWISE,
00101         NONE
00102     };
00103 };
00104 
00108 struct RenderBufferHint
00109 {
00113     enum Enum
00114     {
00115         STATIC = 0,
00116         DYNAMIC,
00117         STREAMING,
00118     };
00119 };
00120 
00128 class UserRenderResourceManager
00129 {
00130 public:
00131     virtual                             ~UserRenderResourceManager() {}
00132 
00139     virtual UserRenderVertexBuffer*     createVertexBuffer(const UserRenderVertexBufferDesc& desc)     = 0;
00141     virtual void                        releaseVertexBuffer(UserRenderVertexBuffer& buffer)            = 0;
00142 
00144     virtual UserRenderIndexBuffer*      createIndexBuffer(const UserRenderIndexBufferDesc& desc)       = 0;
00146     virtual void                        releaseIndexBuffer(UserRenderIndexBuffer& buffer)              = 0;
00147 
00149     virtual UserRenderBoneBuffer*       createBoneBuffer(const UserRenderBoneBufferDesc& desc)         = 0;
00151     virtual void                        releaseBoneBuffer(UserRenderBoneBuffer& buffer)                = 0;
00152 
00154     virtual UserRenderInstanceBuffer*   createInstanceBuffer(const UserRenderInstanceBufferDesc& desc) = 0;
00156     virtual void                        releaseInstanceBuffer(UserRenderInstanceBuffer& buffer)        = 0;
00157 
00159     virtual UserRenderSpriteBuffer*     createSpriteBuffer(const UserRenderSpriteBufferDesc& desc)     = 0;
00161     virtual void                        releaseSpriteBuffer(UserRenderSpriteBuffer& buffer)            = 0;
00162 
00164     virtual UserRenderSurfaceBuffer*    createSurfaceBuffer(const UserRenderSurfaceBufferDesc& desc)   = 0;
00166     virtual void                        releaseSurfaceBuffer(UserRenderSurfaceBuffer& buffer)          = 0;
00167 
00169     virtual UserRenderResource*         createResource(const UserRenderResourceDesc& desc)             = 0;
00170 
00175     virtual void                        releaseResource(UserRenderResource& resource)                  = 0;
00176 
00181     virtual uint32_t                    getMaxBonesForMaterial(void* material)                         = 0;
00182 
00183 
00189     virtual bool                        getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* textureDescArray) = 0;
00190 
00196     virtual bool                        getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray) = 0;
00197 
00198 };
00199 
00200 PX_POP_PACK
00201 
00202 }
00203 } // end namespace nvidia::apex
00204 
00205 #endif

Generated on Sat Dec 1 2018 15:52:06

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.