UserRenderResourceDesc.h
Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef USER_RENDER_RESOURCE_DESC_H
00031 #define USER_RENDER_RESOURCE_DESC_H
00032 
00038 #include "UserRenderResourceManager.h"
00039 #include "foundation/PxAssert.h"
00040 
00041 namespace nvidia
00042 {
00043 namespace apex
00044 {
00045 
00046 PX_PUSH_PACK_DEFAULT
00047 
00048 class Renderable;
00049 class UserOpaqueMesh;
00050 class UserRenderVertexBuffer;
00051 class UserRenderIndexBuffer;
00052 class UserRenderBoneBuffer;
00053 class UserRenderInstanceBuffer;
00054 class UserRenderSpriteBuffer;
00055 
00059 class UserRenderResourceDesc
00060 {
00061 public:
00062     UserRenderResourceDesc(void)
00063     {
00064         firstVertex      = 0;
00065         numVerts         = 0;
00066 
00067         indexBuffer      = 0;
00068         firstIndex       = 0;
00069         numIndices       = 0;
00070 
00071         boneBuffer       = 0;
00072         firstBone        = 0;
00073         numBones         = 0;
00074 
00075         instanceBuffer   = 0;
00076         firstInstance    = 0;
00077         numInstances     = 0;
00078 
00079         spriteBuffer     = 0;
00080         firstSprite      = 0;
00081         numSprites       = 0;
00082         visibleSpriteCount = 0;
00083 
00084         material         = 0;
00085         submeshIndex     = 0;
00086 
00087         userRenderData   = 0;
00088 
00089         numVertexBuffers = 0;
00090         vertexBuffers     = NULL;
00091 
00092         cullMode         = RenderCullMode::CLOCKWISE;
00093         primitives       = RenderPrimitiveType::UNKNOWN;
00094 
00095         opaqueMesh      = NULL;
00096     }
00097 
00101     bool isValid(void) const
00102     {
00103         uint32_t numFailed = 0;
00104         if (numVertexBuffers >= 255)
00105         {
00106             numFailed++;
00107         }
00108         if (numIndices   && !indexBuffer)
00109         {
00110             numFailed++;
00111         }
00112         if (numBones     && !boneBuffer)
00113         {
00114             numFailed++;
00115         }
00116         if (numInstances && !instanceBuffer)
00117         {
00118             numFailed++;
00119         }
00120         if (numSprites   && !spriteBuffer)
00121         {
00122             numFailed++;
00123         }
00124         PX_ASSERT(numFailed == 0);
00125         return numFailed == 0;
00126     }
00127 
00128 public:
00129     UserOpaqueMesh*             opaqueMesh;         
00130     UserRenderVertexBuffer**    vertexBuffers;      
00131 
00132     uint32_t                    numVertexBuffers;   
00133 
00134     uint32_t                    firstVertex;        
00135     uint32_t                    numVerts;           
00136 
00137     UserRenderIndexBuffer*      indexBuffer;        
00138     uint32_t                    firstIndex;         
00139     uint32_t                    numIndices;         
00140 
00141     UserRenderBoneBuffer*       boneBuffer;         
00142     uint32_t                    firstBone;          
00143     uint32_t                    numBones;           
00144 
00145     UserRenderInstanceBuffer*   instanceBuffer; 
00146     uint32_t                    firstInstance;      
00147     uint32_t                    numInstances;       
00148 
00149     UserRenderSpriteBuffer*     spriteBuffer;       
00150     uint32_t                    firstSprite;        
00151     uint32_t                    numSprites;         
00152     uint32_t                    visibleSpriteCount; 
00153 
00154     UserRenderSurfaceBuffer**   surfaceBuffers;     
00155     uint32_t                    numSurfaceBuffers;  
00156     uint32_t                    widthSurfaceBuffers;
00157     uint32_t                    heightSurfaceBuffers;
00158 
00159     void*                       material;           
00160     uint32_t                    submeshIndex;       
00161 
00163     void*                       userRenderData;
00164 
00165     RenderCullMode::Enum        cullMode;           
00166     RenderPrimitiveType::Enum   primitives;         
00167 };
00168 
00169 PX_POP_PACK
00170 
00171 }
00172 } // end namespace nvidia::apex
00173 
00174 #endif

Generated on Sat Dec 1 2018 15:52:06

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.