nvidia::apex::UserOpaqueMesh Class Reference

An abstract interface to an opaque mesh. More...

#include <UserOpaqueMesh.h>

List of all members.


Detailed Description

An abstract interface to an opaque mesh.

An 'opaque' mesh is a binding between the 'name' of a mesh and some internal mesh representation used by the application. This allows the application to refer to meshes by name without involving duplciation of index buffer and vertex buffer data declarations.


The documentation for this class was generated from the following file:

Generated on Sat Dec 1 2018 15:52:10

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.