An array of instances of this class is passed to PxContactModifyCallback::onContactModify(). More...
#include <PxContactModifyCallback.h>
Public Attributes | |
const PxRigidActor * | actor [2] |
The actors which make up the pair in contact. More... | |
const PxShape * | shape [2] |
The shapes which make up the pair in contact. More... | |
PxTransform | transform [2] |
The shape to world transforms of the two shapes. More... | |
PxContactSet | contacts |
An array of contact points between these two shapes. More... | |
An array of instances of this class is passed to PxContactModifyCallback::onContactModify().
const PxRigidActor* PxContactModifyPair::actor[2] |
The actors which make up the pair in contact.
Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started.
PxContactSet PxContactModifyPair::contacts |
An array of contact points between these two shapes.
const PxShape* PxContactModifyPair::shape[2] |
The shapes which make up the pair in contact.
Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started.
PxTransform PxContactModifyPair::transform[2] |
The shape to world transforms of the two shapes.
These are the transforms as the simulation engine sees them, and may have been modified by the application since the simulation step started.