PxTriangleMeshExt.h
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29 
30 
31 #ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
32 #define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
33 
37 #include "PxPhysXConfig.h"
39 
40 #if !PX_DOXYGEN
41 namespace physx
42 {
43 #endif
44 
45 class PxGeometry;
48 
62  {
63  public:
77  PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose);
78 
90  PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose);
91 
96  PX_FORCE_INLINE const PxU32* getResults() const { return mResultsMemory; }
97 
102  PX_FORCE_INLINE PxU32 getNbResults() const { return mNbResults; }
103 
104  private:
106  PxU32 mResults[256];
109  };
110 
138  bool PxComputeTriangleMeshPenetration(PxVec3& direction,
139  PxReal& depth,
140  const PxGeometry& geom,
141  const PxTransform& geomPose,
142  const PxTriangleMeshGeometry& meshGeom,
143  const PxTransform& meshPose,
144  PxU32 maxIter,
145  PxU32* usedIter = NULL);
146 
174  bool PxComputeHeightFieldPenetration(PxVec3& direction,
175  PxReal& depth,
176  const PxGeometry& geom,
177  const PxTransform& geomPose,
178  const PxHeightFieldGeometry& heightFieldGeom,
179  const PxTransform& heightFieldPose,
180  PxU32 maxIter,
181  PxU32* usedIter = NULL);
182 
183 #if !PX_DOXYGEN
184 } // namespace physx
185 #endif
186 
188 #endif
Definition: GuContactBuffer.h:37
PX_FORCE_INLINE const PxU32 * getResults() const
Retrieves array of triangle indices after a findOverlap call.
Definition: PxTriangleMeshExt.h:96
PxU32 * mResultsMemory
Definition: PxTriangleMeshExt.h:105
#define PX_FORCE_INLINE
Definition: PxPreprocessor.h:351
float PxReal
Definition: PxSimpleTypes.h:78
PxU32 mNbResults
Definition: PxTriangleMeshExt.h:107
A geometry object.
Definition: PxGeometry.h:75
Height field geometry class.
Definition: PxHeightFieldGeometry.h:56
PX_FORCE_INLINE PxU32 getNbResults() const
Retrieves number of triangle indices after a findOverlap call.
Definition: PxTriangleMeshExt.h:102
Utility class to find mesh triangles touched by a specified geometry object.
Definition: PxTriangleMeshExt.h:61
bool PxComputeTriangleMeshPenetration(PxVec3 &direction, PxReal &depth, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 maxIter, PxU32 *usedIter=NULL)
Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh...
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
PxU32 mMaxNbResults
Definition: PxTriangleMeshExt.h:108
bool PxComputeHeightFieldPenetration(PxVec3 &direction, PxReal &depth, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 maxIter, PxU32 *usedIter=NULL)
Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfi...
uint32_t PxU32
Definition: Px.h:48
Triangle mesh geometry class.
Definition: PxTriangleMeshGeometry.h:82
3 Element vector class.
Definition: PxVec3.h:49