PxTriangleMeshDesc.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 
31 #ifndef PX_COLLISION_NXTRIANGLEMESHDESC
32 #define PX_COLLISION_NXTRIANGLEMESHDESC
33 
37 #include "PxPhysXConfig.h"
39 
40 #if !PX_DOXYGEN
41 namespace physx
42 {
43 #endif
44 
55 {
56 public:
57 
75 
80 
84  PX_INLINE void setToDefault();
85 
90  PX_INLINE bool isValid() const;
91 };
92 
93 PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default
94 {
96 }
97 
99 {
100  *this = PxTriangleMeshDesc();
101 }
102 
104 {
105  if(points.count < 3) //at least 1 trig's worth of points
106  return false;
107  if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
108  return false;
109  //add more validity checks here
110  if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
111  return false;
113 }
114 
115 #if !PX_DOXYGEN
116 } // namespace physx
117 #endif
118 
120 #endif
Definition: GuContactBuffer.h:37
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition: PxTriangleMeshDesc.h:98
Descriptor class for PxTriangleMesh.
Definition: PxTriangleMeshDesc.h:54
PX_INLINE bool isValid() const
Returns true if the descriptor is valid.
Definition: PxTriangleMeshDesc.h:103
PxTypedStridedData< PxMaterialTableIndex > materialIndices
Definition: PxTriangleMeshDesc.h:74
PX_INLINE bool isValid() const
returns true if the current settings are valid
Definition: PxSimpleTriangleMesh.h:139
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition: PxSimpleTriangleMesh.h:134
PxU16 PxMaterialTableIndex
Definition: PxPhysXCommonConfig.h:117
PX_INLINE PxTriangleMeshDesc()
Constructor sets to default.
Definition: PxTriangleMeshDesc.h:93
#define PX_INLINE
Definition: PxPreprocessor.h:336
A structure describing a triangle mesh.
Definition: PxSimpleTriangleMesh.h:84