PxSphereGeometry.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 
31 #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY
32 #define PX_PHYSICS_NX_SPHERE_GEOMETRY
33 
36 #include "geometry/PxGeometry.h"
37 
38 #if !PX_DOXYGEN
39 namespace physx
40 {
41 #endif
42 
50 {
51 public:
54 
65  PX_INLINE bool isValid() const;
66 
67 public:
68 
73 };
74 
75 
77 {
78  if (mType != PxGeometryType::eSPHERE)
79  return false;
80  if (!PxIsFinite(radius))
81  return false;
82  if (radius <= 0.0f)
83  return false;
84 
85  return true;
86 }
87 
88 #if !PX_DOXYGEN
89 } // namespace physx
90 #endif
91 
93 #endif
Definition: GuContactBuffer.h:37
A geometry type.
Definition: PxGeometry.h:51
float PxReal
Definition: PxSimpleTypes.h:78
A class representing the geometry of a sphere.
Definition: PxSphereGeometry.h:49
PxReal radius
The radius of the sphere.
Definition: PxSphereGeometry.h:72
A geometry object.
Definition: PxGeometry.h:75
Definition: PxGeometry.h:55
PX_INLINE PxSphereGeometry()
Definition: PxSphereGeometry.h:52
PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)
returns true if the passed number is a finite floating point number as opposed to INF...
Definition: PxMath.h:292
PX_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition: PxSphereGeometry.h:76
PX_INLINE PxSphereGeometry(PxReal ir)
Definition: PxSphereGeometry.h:53
#define PX_INLINE
Definition: PxPreprocessor.h:336