PxShapeExt.h
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29 
30 
31 #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H
32 #define PX_PHYSICS_EXTENSIONS_SHAPE_H
33 
37 #include "PxPhysXConfig.h"
38 
39 #include "PxShape.h"
40 #include "PxRigidActor.h"
42 
43 #if !PX_DOXYGEN
44 namespace physx
45 {
46 #endif
47 
55 {
56 public:
65  static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor)
66  {
67  return actor.getGlobalPose() * shape.getLocalPose();
68  }
69 
85  static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor,
86  const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags,
87  PxU32 maxHits, PxRaycastHit* rayHits)
88  {
90  rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits);
91  }
92 
104  static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor,
105  const PxGeometry& otherGeom, const PxTransform& otherGeomPose)
106  {
107  return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose);
108  }
109 
127  static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor,
128  const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose,
129  PxSweepHit& sweepHit, PxHitFlags hitFlags)
130  {
131  return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags);
132  }
133 
134 
146  static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f)
147  {
148  return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation);
149  }
150 
151 };
152 
153 #if !PX_DOXYGEN
154 } // namespace physx
155 #endif
156 
158 #endif
Definition: GuContactBuffer.h:37
utility functions for use with PxShape
Definition: PxShapeExt.h:54
Abstract class for collision shapes.
Definition: PxShape.h:142
float PxReal
Definition: PxSimpleTypes.h:78
PX_FORCE_INLINE PxGeometry & any()
Definition: PxGeometryHelpers.h:72
static PX_INLINE bool sweep(const PxShape &shape, const PxRigidActor &actor, const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxHitFlags hitFlags)
Sweep a geometry object against the shape.
Definition: PxShapeExt.h:127
A geometry object.
Definition: PxGeometry.h:75
static PX_PHYSX_COMMON_API PxU32 raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *PX_RESTRICT rayHits)
Raycast test against a geometry object.
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
static PX_PHYSX_COMMON_API bool sweep(const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.f)
Sweep a specified geometry object in space and test for collision with a given object.
static PX_INLINE PxU32 raycast(const PxShape &shape, const PxRigidActor &actor, const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *rayHits)
Raycast test against the shape.
Definition: PxShapeExt.h:85
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
static PX_INLINE bool overlap(const PxShape &shape, const PxRigidActor &actor, const PxGeometry &otherGeom, const PxTransform &otherGeomPose)
Test overlap between the shape and a geometry object.
Definition: PxShapeExt.h:104
static PX_PHYSX_COMMON_API bool overlap(const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)
Overlap test for two geometry objects.
Class representing 3D range or axis aligned bounding box.
Definition: PxBounds3.h:58
static PX_INLINE PxTransform getGlobalPose(const PxShape &shape, const PxRigidActor &actor)
Retrieves the world space pose of the shape.
Definition: PxShapeExt.h:65
static PX_PHYSX_COMMON_API PxBounds3 getWorldBounds(const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f)
get the bounds for a geometry object
virtual PxTransform getGlobalPose() const =0
Retrieves the actors world space transform.
Stores results of sweep queries.
Definition: PxQueryReport.h:200
Stores results of raycast queries.
Definition: PxQueryReport.h:174
uint32_t PxU32
Definition: Px.h:48
virtual PxTransform getLocalPose() const =0
Retrieves the pose of the shape in actor space, i.e. relative to the actor they are owned by...
virtual PxGeometryHolder getGeometry() const =0
Retrieve the geometry from the shape in a PxGeometryHolder wrapper class.
static PX_INLINE PxBounds3 getWorldBounds(const PxShape &shape, const PxRigidActor &actor, float inflation=1.01f)
Retrieves the axis aligned bounding box enclosing the shape.
Definition: PxShapeExt.h:146
#define PX_INLINE
Definition: PxPreprocessor.h:336
3 Element vector class.
Definition: PxVec3.h:49