PxRigidActor.h
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29 
30 
31 #ifndef PX_PHYSICS_NX_RIGIDACTOR
32 #define PX_PHYSICS_NX_RIGIDACTOR
33 
37 #include "PxActor.h"
38 #include "PxShape.h"
39 
40 #if !PX_DOXYGEN
41 namespace physx
42 {
43 #endif
44 
45 class PxConstraint;
46 class PxMaterial;
47 class PxGeometry;
48 class PxBVHStructure;
49 
58 class PxRigidActor : public PxActor
59 {
60 public:
77  virtual void release() = 0;
78 
79 
80 /************************************************************************************************/
93  virtual PxTransform getGlobalPose() const = 0;
94 
120  virtual void setGlobalPose(const PxTransform& pose, bool autowake = true) = 0;
121 
122 
123 /************************************************************************************************/
145  virtual bool attachShape(PxShape& shape) = 0;
146 
147 
158  virtual void detachShape(PxShape& shape, bool wakeOnLostTouch = true) = 0;
159 
160 
170  virtual PxU32 getNbShapes() const = 0;
171 
172 
189  virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
190 
191 
192 /************************************************************************************************/
205  virtual PxU32 getNbConstraints() const = 0;
206 
207 
222  virtual PxU32 getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
223 
224 protected:
225  PX_INLINE PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
226  PX_INLINE PxRigidActor(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
227  virtual ~PxRigidActor() {}
228  virtual bool isKindOf(const char* name) const { return !::strcmp("PxRigidActor", name) || PxActor::isKindOf(name); }
229 };
230 
231 
232 #if !PX_DOXYGEN
233 } // namespace physx
234 #endif
235 
237 #endif
Definition: GuContactBuffer.h:37
virtual ~PxRigidActor()
Definition: PxRigidActor.h:227
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition: PxActor.h:320
PxActor is the base class for the main simulation objects in the physics SDK.
Definition: PxActor.h:154
Abstract class for collision shapes.
Definition: PxShape.h:142
A geometry object.
Definition: PxGeometry.h:75
PxU16 PxType
Definition: PxBase.h:49
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
PX_INLINE PxRigidActor(PxType concreteType, PxBaseFlags baseFlags)
Definition: PxRigidActor.h:225
PX_INLINE PxRigidActor(PxBaseFlags baseFlags)
Definition: PxRigidActor.h:226
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
A plugin class for implementing constraints.
Definition: PxConstraint.h:108
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition: PxRigidActor.h:228
Material class to represent a set of surface properties.
Definition: PxMaterial.h:143
uint32_t PxU32
Definition: Px.h:48
Class representing the bounding volume hierarchy structure.
Definition: PxBVHStructure.h:57
#define PX_INLINE
Definition: PxPreprocessor.h:336