30 #ifndef PX_RAYCAST_CCD_H 31 #define PX_RAYCAST_CCD_H 47 class RaycastCCDManagerInternal;
89 void doRaycastCCD(
bool doDynamicDynamicCCD);
92 RaycastCCDManagerInternal*
mImpl;
Definition: GuContactBuffer.h:37
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.
Definition: PxRigidDynamic.h:83
Abstract class for collision shapes.
Definition: PxShape.h:142
RaycastCCDManagerInternal * mImpl
Definition: PxRaycastCCD.h:92
Raycast-CCD manager.
Definition: PxRaycastCCD.h:68