PxRaycastCCD.h
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29 
30 #ifndef PX_RAYCAST_CCD_H
31 #define PX_RAYCAST_CCD_H
32 
37 #include "foundation/PxVec3.h"
38 
39 #if !PX_DOXYGEN
40 namespace physx
41 {
42 #endif
43 
44  class PxScene;
45  class PxShape;
46  class PxRigidDynamic;
47  class RaycastCCDManagerInternal;
48 
69  {
70  public:
71  RaycastCCDManager(PxScene* scene);
73 
82  bool registerRaycastCCDObject(PxRigidDynamic* actor, PxShape* shape);
83 
89  void doRaycastCCD(bool doDynamicDynamicCCD);
90 
91  private:
92  RaycastCCDManagerInternal* mImpl;
93  };
94 
95 #if !PX_DOXYGEN
96 } // namespace physx
97 #endif
98 
100 #endif
Definition: GuContactBuffer.h:37
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.
Definition: PxRigidDynamic.h:83
Abstract class for collision shapes.
Definition: PxShape.h:142
RaycastCCDManagerInternal * mImpl
Definition: PxRaycastCCD.h:92
Raycast-CCD manager.
Definition: PxRaycastCCD.h:68