PxArticulation.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 
31 #ifndef PX_PHYSICS_NX_ARTICULATION
32 #define PX_PHYSICS_NX_ARTICULATION
33 
36 #include "PxArticulationBase.h"
37 
38 
39 #if !PX_DOXYGEN
40 namespace physx
41 {
42 #endif
43 
44 class PxArticulationLink;
45 
54 {
55 protected:
57 };
58 
59 
71 #if PX_VC
72 #pragma warning(push)
73 #pragma warning(disable : 4435)
74 #endif
75 
77 {
78 public:
79 
80  virtual void release() = 0;
81 
94  virtual void setMaxProjectionIterations(PxU32 iterations) = 0;
95 
104  virtual PxU32 getMaxProjectionIterations() const = 0;
105 
117  virtual void setSeparationTolerance(PxReal tolerance) = 0;
118 
127  virtual PxReal getSeparationTolerance() const = 0;
128 
129 
142  virtual void setInternalDriveIterations(PxU32 iterations) = 0;
143 
152  virtual PxU32 getInternalDriveIterations() const = 0;
153 
154 
168  virtual void setExternalDriveIterations(PxU32 iterations) = 0;
169 
178  virtual PxU32 getExternalDriveIterations() const = 0;
179 
194  virtual PxArticulationDriveCache*
195  createDriveCache(PxReal compliance, PxU32 driveIterations) const = 0;
196 
197 
210  virtual void updateDriveCache(PxArticulationDriveCache& driveCache,
211  PxReal compliance,
212  PxU32 driveIterations) const = 0;
213 
221  virtual void releaseDriveCache(PxArticulationDriveCache& driveCache) const = 0;
222 
236  virtual void applyImpulse(PxArticulationLink* link,
237  const PxArticulationDriveCache& driveCache,
238  const PxVec3& linearImpulse,
239  const PxVec3& angularImpulse) = 0;
240 
258  virtual void computeImpulseResponse(PxArticulationLink*link,
259  PxVec3& linearResponse,
260  PxVec3& angularResponse,
261  const PxArticulationDriveCache& driveCache,
262  const PxVec3& linearImpulse,
263  const PxVec3& angularImpulse) const = 0;
264 
265 protected:
266  PX_INLINE PxArticulation(PxType concreteType, PxBaseFlags baseFlags) : PxArticulationBase(concreteType, baseFlags){}
268  virtual ~PxArticulation() {}
269 
270 };
271 
272 #if PX_VC
273 #pragma warning(pop)
274 #endif
275 
276 #if !PX_DOXYGEN
277 } // namespace physx
278 #endif
279 
281 #endif
Definition: GuContactBuffer.h:37
float PxReal
Definition: PxSimpleTypes.h:78
PX_INLINE PxArticulation(PxBaseFlags baseFlags)
Definition: PxArticulation.h:267
PxU16 PxType
Definition: PxBase.h:49
virtual ~PxArticulation()
Definition: PxArticulation.h:268
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulationBase.h:56
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulation.h:76
uint32_t PxU32
Definition: Px.h:48
Articulation drive cache.
Definition: PxArticulation.h:53
PX_INLINE PxArticulation(PxType concreteType, PxBaseFlags baseFlags)
Definition: PxArticulation.h:266
#define PX_INLINE
Definition: PxPreprocessor.h:336
3 Element vector class.
Definition: PxVec3.h:49