Classes | |
struct | PxRigidBodyData |
Structure to store rigid body properties. More... | |
class | PxContactRecorder |
Callback class to record contact points produced by immediate::PxGenerateContacts. More... | |
Functions | |
PX_C_EXPORT PX_PHYSX_CORE_API void | PxConstructSolverBodies (const PxRigidBodyData *inRigidData, PxSolverBodyData *outSolverBodyData, const PxU32 nbBodies, const PxVec3 &gravity, const PxReal dt) |
Constructs a PxSolverBodyData structure based on rigid body properties. Applies gravity, damping and clamps maximum velocity. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API void | PxConstructStaticSolverBody (const PxTransform &globalPose, PxSolverBodyData &solverBodyData) |
Constructs a PxSolverBodyData structure for a static body at a given pose. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API PxU32 | PxBatchConstraints (PxSolverConstraintDesc *solverConstraintDescs, const PxU32 nbConstraints, PxSolverBody *solverBodies, PxU32 nbBodies, PxConstraintBatchHeader *outBatchHeaders, PxSolverConstraintDesc *outOrderedConstraintDescs) |
Groups together sets of independent PxSolverConstraintDesc objects to be solved using SIMD SOA approach. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API bool | PxCreateContactConstraints (PxConstraintBatchHeader *batchHeader, const PxU32 nbHeaders, PxSolverContactDesc *contactDescs, PxConstraintAllocator &allocator, PxReal invDt, PxReal bounceThreshold, PxReal frictionOffsetThreshold, PxReal correlationDistance) |
Creates a set of contact constraint blocks. Note that, depending the results of PxBatchConstraints, each batchHeader may refer to up to 4 solverConstraintDescs. This function will allocate both constraint and friction patch data via the PxConstraintAllocator provided. Constraint data is only valid until PxSolveConstraints has completed. Friction data is to be retained and provided by the application for friction correlation. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API bool | PxCreateJointConstraints (PxConstraintBatchHeader *batchHeader, const PxU32 nbHeaders, PxSolverConstraintPrepDesc *jointDescs, PxConstraintAllocator &allocator, PxReal dt, PxReal invDt) |
Creates a set of joint constraint blocks. Note that, depending the results of PxBatchConstraints, the batchHeader may refer to up to 4 solverConstraintDescs. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API bool | PxCreateJointConstraintsWithShaders (PxConstraintBatchHeader *batchHeader, const PxU32 nbBatchHeaders, PxConstraint **constraints, PxSolverConstraintPrepDesc *jointDescs, PxConstraintAllocator &allocator, PxReal dt, PxReal invDt) |
Creates a set of joint constraint blocks. This function runs joint shaders defined inside PxConstraint** param, fills in joint row information in jointDescs and then calls PxCreateJointConstraints. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API void | PxSolveConstraints (PxConstraintBatchHeader *batchHeaders, const PxU32 nbBatchHeaders, PxSolverConstraintDesc *solverConstraintDescs, PxSolverBody *solverBodies, PxVec3 *linearMotionVelocity, PxVec3 *angularMotionVelocity, const PxU32 nbSolverBodies, const PxU32 nbPositionIterations, const PxU32 nbVelocityIterations) |
Iteratively solves the set of constraints defined by the provided PxConstraintBatchHeader and PxSolverConstraintDesc structures. Updates deltaVelocities inside the PxSolverBody structures. Produces resulting linear and angular motion velocities. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API void | PxIntegrateSolverBodies (PxSolverBodyData *solverBodyData, PxSolverBody *solverBody, const PxVec3 *linearMotionVelocity, const PxVec3 *angularMotionState, const PxU32 nbBodiesToIntegrate, PxReal dt) |
Integrates a rigid body, returning the new velocities and transforms. After this function has been called, solverBodyData stores all the body's velocity data. More... | |
PX_C_EXPORT PX_PHYSX_CORE_API bool | PxGenerateContacts (const PxGeometry *const *geom0, const PxGeometry *const *geom1, const PxTransform *pose0, const PxTransform *pose1, PxCache *contactCache, const PxU32 nbPairs, PxContactRecorder &contactRecorder, const PxReal contactDistance, const PxReal meshContactMargin, const PxReal toleranceLength, PxCacheAllocator &allocator) |
PX_C_EXPORT PX_PHYSX_CORE_API PxU32 PxBatchConstraints | ( | PxSolverConstraintDesc * | solverConstraintDescs, |
const PxU32 | nbConstraints, | ||
PxSolverBody * | solverBodies, | ||
PxU32 | nbBodies, | ||
PxConstraintBatchHeader * | outBatchHeaders, | ||
PxSolverConstraintDesc * | outOrderedConstraintDescs | ||
) |
Groups together sets of independent PxSolverConstraintDesc objects to be solved using SIMD SOA approach.
[in] | solverConstraintDescs | the set of solver constraint descs to batch |
[in] | nbConstraints | The number of constraints to batch |
[in,out] | solverBodies | The array of solver bodies that the constraints reference. Some fields in these structures are written to as scratch memory for the batching. |
[in] | nbBodies | The number of bodies |
[out] | outBatchHeaders | The batch headers produced by this batching process. This array must have at least 1 entry per input constraint |
[out] | outOrderedConstraintDescs | A reordered copy of the constraint descs. This array is referenced by the constraint batches. This array must have at least 1 entry per input constraint. |
PX_C_EXPORT PX_PHYSX_CORE_API void PxConstructSolverBodies | ( | const PxRigidBodyData * | inRigidData, |
PxSolverBodyData * | outSolverBodyData, | ||
const PxU32 | nbBodies, | ||
const PxVec3 & | gravity, | ||
const PxReal | dt | ||
) |
Constructs a PxSolverBodyData structure based on rigid body properties. Applies gravity, damping and clamps maximum velocity.
[in] | inRigidData | The array rigid body properties |
[out] | outSolverBodyData | The array of solverBodyData produced to repreent these bodies |
[in] | nbBodies | The total number of solver bodies to create |
[in] | gravity | The gravity vector |
[in] | dt | The timestep |
PX_C_EXPORT PX_PHYSX_CORE_API void PxConstructStaticSolverBody | ( | const PxTransform & | globalPose, |
PxSolverBodyData & | solverBodyData | ||
) |
Constructs a PxSolverBodyData structure for a static body at a given pose.
[in] | globalPose | The pose of this static actor |
[out] | solverBodyData | The solver body representation of this static actor |
PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateContactConstraints | ( | PxConstraintBatchHeader * | batchHeader, |
const PxU32 | nbHeaders, | ||
PxSolverContactDesc * | contactDescs, | ||
PxConstraintAllocator & | allocator, | ||
PxReal | invDt, | ||
PxReal | bounceThreshold, | ||
PxReal | frictionOffsetThreshold, | ||
PxReal | correlationDistance | ||
) |
Creates a set of contact constraint blocks. Note that, depending the results of PxBatchConstraints, each batchHeader may refer to up to 4 solverConstraintDescs. This function will allocate both constraint and friction patch data via the PxConstraintAllocator provided. Constraint data is only valid until PxSolveConstraints has completed. Friction data is to be retained and provided by the application for friction correlation.
[in] | batchHeader | Array of batch headers to process |
[in] | nbHeaders | The total number of headers |
[in] | contactDescs | An array of contact descs defining the pair and contact properties of each respective contacting pair |
[in] | allocator | An allocator callback to allocate constraint and friction memory |
[in] | invDt | The inverse timestep |
[in] | bounceThreshold | The bounce threshold. Relative velocities below this will be solved by bias only. Relative velocities above this will be solved by restitution. If restitution is zero then these pairs will always be solved by bias. |
[in] | frictionOffsetThreshold | The friction offset threshold. Contacts whose separations are below this threshold can generate friction constraints. |
[in] | correlationDistance | The correlation distance used by friction correlation to identify whether a friction patch is broken on the grounds of relation separation. |
PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraints | ( | PxConstraintBatchHeader * | batchHeader, |
const PxU32 | nbHeaders, | ||
PxSolverConstraintPrepDesc * | jointDescs, | ||
PxConstraintAllocator & | allocator, | ||
PxReal | dt, | ||
PxReal | invDt | ||
) |
Creates a set of joint constraint blocks. Note that, depending the results of PxBatchConstraints, the batchHeader may refer to up to 4 solverConstraintDescs.
[in] | batchHeader | The array of batch headers to be processed |
[in] | nbHeaders | The total number of batch headers to process |
[in] | jointDescs | An array of constraint prep descs defining the properties of the constraints being created |
[in] | allocator | An allocator callback to allocate constraint data |
[in] | dt | The timestep |
[in] | invDt | The inverse timestep |
PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraintsWithShaders | ( | PxConstraintBatchHeader * | batchHeader, |
const PxU32 | nbBatchHeaders, | ||
PxConstraint ** | constraints, | ||
PxSolverConstraintPrepDesc * | jointDescs, | ||
PxConstraintAllocator & | allocator, | ||
PxReal | dt, | ||
PxReal | invDt | ||
) |
Creates a set of joint constraint blocks. This function runs joint shaders defined inside PxConstraint** param, fills in joint row information in jointDescs and then calls PxCreateJointConstraints.
[in] | batchHeader | The set of batchHeaders to be processed |
[in] | nbBatchHeaders | The number of batch headers to process. |
[in] | constraints | The set of constraints to be used to produce constraint rows |
[in,out] | jointDescs | An array of constraint prep descs defining the properties of the constraints being created |
[in] | allocator | An allocator callback to allocate constraint data |
[in] | dt | The timestep |
[in] | invDt | The inverse timestep |
PX_C_EXPORT PX_PHYSX_CORE_API bool PxGenerateContacts | ( | const PxGeometry *const * | geom0, |
const PxGeometry *const * | geom1, | ||
const PxTransform * | pose0, | ||
const PxTransform * | pose1, | ||
PxCache * | contactCache, | ||
const PxU32 | nbPairs, | ||
PxContactRecorder & | contactRecorder, | ||
const PxReal | contactDistance, | ||
const PxReal | meshContactMargin, | ||
const PxReal | toleranceLength, | ||
PxCacheAllocator & | allocator | ||
) |
abrief Performs contact generation for a given pair of geometries at the specified poses. Produced contacts are stored in the provided Gu::ContactBuffer. Information is cached in PxCache structure to accelerate future contact generation between pairs. This cache data is valid only as long as the memory provided by PxCacheAllocator has not been released/re-used. Recommendation is to retain that data for a single simulation frame, discarding cached data after 2 frames. If the cached memory has been released/re-used prior to the corresponding pair having contact generation performed again, it is the application's responsibility to reset the PxCache.
[in] | geom0 | Array of geometries to perform collision detection on. |
[in] | geom1 | Array of geometries to perform collision detection on |
[in] | pose0 | Array of poses associated with the corresponding entry in the geom0 array |
[in] | pose1 | Array of poses associated with the corresponding entry in the geom1 array |
[in,out] | contactCache | Array of contact caches associated with each pair geom0[i] + geom1[i] |
[in] | nbPairs | The total number of pairs to process |
[in] | contactRecorder | A callback that is called to record contacts for each pair that detects contacts |
[in] | contactDistance | The distance at which contacts begin to be generated between the pairs |
[in] | meshContactMargin | The mesh contact margin. |
[in] | toleranceLength | The toleranceLength. Used for scaling distance-based thresholds internally to produce appropriate results given simulations in different units |
[in] | allocator | A callback to allocate memory for the contact cache |
PX_C_EXPORT PX_PHYSX_CORE_API void PxIntegrateSolverBodies | ( | PxSolverBodyData * | solverBodyData, |
PxSolverBody * | solverBody, | ||
const PxVec3 * | linearMotionVelocity, | ||
const PxVec3 * | angularMotionState, | ||
const PxU32 | nbBodiesToIntegrate, | ||
PxReal | dt | ||
) |
Integrates a rigid body, returning the new velocities and transforms. After this function has been called, solverBodyData stores all the body's velocity data.
[in,out] | solverBodyData | The array of solver body data to be integrated |
[in] | solverBody | The bodies' linear and angular velocities |
[in] | linearMotionVelocity | The bodies' linear motion velocity array |
[in] | angularMotionState | The bodies' angular motion velocity array |
[in] | nbBodiesToIntegrate | The total number of bodies to integrate |
[in] | dt | The timestep |
PX_C_EXPORT PX_PHYSX_CORE_API void PxSolveConstraints | ( | PxConstraintBatchHeader * | batchHeaders, |
const PxU32 | nbBatchHeaders, | ||
PxSolverConstraintDesc * | solverConstraintDescs, | ||
PxSolverBody * | solverBodies, | ||
PxVec3 * | linearMotionVelocity, | ||
PxVec3 * | angularMotionVelocity, | ||
const PxU32 | nbSolverBodies, | ||
const PxU32 | nbPositionIterations, | ||
const PxU32 | nbVelocityIterations | ||
) |
Iteratively solves the set of constraints defined by the provided PxConstraintBatchHeader and PxSolverConstraintDesc structures. Updates deltaVelocities inside the PxSolverBody structures. Produces resulting linear and angular motion velocities.
[in] | batchHeaders | The set of batch headers to be solved |
[in] | nbBatchHeaders | The total number of batch headers to be solved |
[in] | solverConstraintDescs | The reordererd set of solver constraint descs referenced by the batch headers |
[in,out] | solverBodies | The set of solver bodies the bodies reference |
[out] | linearMotionVelocity | The resulting linear motion velocity |
[out] | angularMotionVelocity | The resulting angular motion velocity. |
[in] | nbSolverBodies | The total number of solver bodies |
[in] | nbPositionIterations | The number of position iterations to run |
[in] | nbVelocityIterations | The number of velocity iterations to run |